Legends of Hyrule

Session 21 Summary (19/12)

As our party ascended towards Hyrule Castle, it became painfully clear the several fires had been started within the towers above. Within a short distance, they came upon a gate that barred them from proceeding further, but took notice of a weeping solider on the opposite side. Through conversation, they learned that two Gerudo ambassadors had arrived “earlier than expected” to speak with the King, which then somehow led to an entire invading force of Gerudo, cultist and mercenary forces appearing within the compound and overthrowing the entire royal guard. Assuring the guard that the situation would be dealt with, the party was permitted to proceed forward, with the gate being locked behind them and the guard remaining behind to “fulfill his final duty”.

The party now stood before the royal gardens, which had long been planted before the main gates that stood before the castle walls. On the far side of the garden, a large bonfire had been constructed, with several robed figures standing before it, two of whom were uttering incantations. It was also perceived that there were bodies in the fire, though it was unclear exactly what race the bodies belonged to. While determining a course of action, Namoori appeared before the party once more, recounting that she had picked the lock on her cell and escaped during the invasion, and was now determined to enter Hyrule Castle so as to recover an important amulet, the significance of which was not made clear. Somewhat begrudgingly, the party agreed to have Namoori accompany them inside, as it seemed clear that the Gerudo knew a more secret way inside, compared to simply walking in through the front door.

First, it was decided that they should each proceed one at a time past the nearby cultists as quietly as possible, which almost went perfectly to plan until Talir, the last one to move, was spotted by one of the cloaked men. While Talir attempted to persuade the man to simply take him inside to be “cleansed”, Kin cast a thorn trap between the feet of Talir and the cultist that the Zora was conversing with, which ultimately injured the cultist and triggered a moderate fight in the gardens. Once the cultists were dispatched entirely, the party continued around the right-hand side of the castle, eventually coming to a side-entrance that seemed to be used for consumable deliveries. Once inside, they began moving quietly through the stockroom and kitchen, heading upstairs and into an unusually-dark corridor.

After investigating a few small guest/maid rooms, discovering few things of interest (save for the sounds of someone quickly retreating into a wardrobe, which no one decided to investigate further), a strong magical presence was detected in a room further ahead. Before reaching it, a large suit of armour was noticeably blocking the entry to another corridor, which Namoori noted was grossly “out of place”. Using Shadow as a distraction, the suit of armour was led away once it had been activated, allowing the group to move further in. At this stage, the throne room was merely a few feet away, and it was perceived that the “strong magical presence” was within it, prompting Namoori to urge everyone to move by as quietly as possible, which was achieved. Coming upon a descending flight of stairs and the entrance to the War Room, the party decided to forgo further exploration and immediately proceeded down into the Dining Hall.

Once downstairs, the hall was entirely littered with the now-asleep invaders, none of whom appeared to wake as the party moved quietly once more through the room and into the castle’s entry chamber. It was here that they finally found the entrance to the library – a source of valuable books, magical scrolls and (potentially) the amulet that Namoori had been seeking. While Talir investigated the children’s book section, Namoori poured through several desk drawers, and all other party members take some time to look through various sections of the library, Kin immediately located the magical scrolls that he had long been seeking since first hearing of them the last time he was in Castle Town some days ago. Finding that the scrolls were contained in a magically-sealed glass case, he opted to use a torch so as to smash the glass open, resulting in the sounds of several astonished and angry voices – as well as the stomping of feet and banging of weaponry – from back in the Dining Hall. Sensing the oncoming danger, Albus cast a Cloud of Daggers spell in front of the library door – the only entry or exit to the room. In the meantime, Kin gathered up three of the scrolls, temporarily allowing Albus to take the other three, while the rest of the party searched thoroughly for another exit. Thankfully, such an exit was discovered by Talir back in the children’s section, allowing for a quick escape. In the process, Talir was unable to convince Namoori to flee with them, leaving her to continue rummaging through various storage spaces for the amulet as the horde of enemies began to enter the library.

Making their escape, and with the secret exit sealing itself behind them, the group took notice of the fact that both Kin and Shadow were no longer present among them. Furthermore, they had exited in such a hurry from Hyrule Castle that they had only just discovered a new threat – a mass of flaming corpses, who were pacing towards them with a look of insatiable hunger burning in their eyes.

Session 20 Summary (12/12)
Dawn of a Darker Day

Recuperating from the tough battle, our party gathered around Luth’s body for a short time so as to mourn his loss, gather his belongings, then decide on an appropriate course of action in disposing of the body. After agreeing that the body should be left in the care of the Zora people, a guard approached the group so as to discuss the situation at hand. It was then that they learned that King Zora had indeed survived the attempt on his life, and was currently in the care of both the tribe’s Royal Cleric and her human assistant. Gauging the party’s curiosity in the matter, the guard led them back inside Zora’s Domain, bringing with them Luth’s body.

Re-entering the throne room, they looked down upon a large gathering of Zora that had surrounded the King, who was indeed being attended to by an elderly female Zora and a man adorned in blue robes. Soon enough, the party was introduced to the Royal Cleric of Zora’s Domain, Neru, and her assistant, a human wizard who, despite being quite youthful, bore a long, grey beard – he called himself Albus Severus Potter. After being reassured that King Zora would survive, and that Luth’s body would be cared for, the party’s attention was taken from Neru by the King’s own Keeper of Affairs, Zotos, who then summoned them (along with Albus) into a more private room further down in the depths of the Domain.

Once alone and seated, Zotos explained to the party that he had no knowledge of how King Zora came into possession of the note that ultimately led him outside and into danger, but that he is also unsure of whether the note speaks truly of Princess Ruto’s “kidnapping”. Describing Ruto as “adventurous”, Zotos noted that it wasn’t unlike the Princess to wander for a time outside the Domain, but that she had not been sighted in any of her usual wandering grounds, including Lake Hylia. Ultimately, Zotos pleaded with the party for them to search for Ruto during their travels, and for Albus to accompany them along the way, to which both Albus and the others agreed. With little hesitation, the now larger party set forth from Zora’s Domain, determined to return to Castle Town before the day was done.

Several hours of the day passed by the time the party was truly set on Hyrule Field, with several of them noting a rather dark overcast to the North, roughly where Castle Town and Hyrule Castle would be situated. Before getting much closer to town, they came upon a mysterious carriage being led by two horses and no rider, with all doors closed and curtains shut. Deciding quickly that the carriage should be stopped and investigated, Rocky placed herself in the direct path of the horses while Kin used his magical druidic influence to bring the horses to a stop, then faded away beneath the front of the carriage. While Kin threw stones at the carriage so as to gauge a reaction, both Albus and Rocky moved towards the door, noting that, at times, it would be opened by a small hand that was barely visible given that it was surrounded by an unnatural darkness. Deciding to interact with the person inside, Rocky soon found that it was Princess Zelda herself who was seated within the carriage. Over the next several minutes, the party discovered that the Castle had been invaded by “enemies of the King”, thus placing her in direct danger. As a result, her caretaker, Impa, had made the decision to have her sent from the Castle as quickly as possible, which then resulted in her being placed within the enchanted carriage and directed to a relatively unknown location. Assuming that she would probably either be heading towards Zora’s Domain or the Kokiri Forest, the party chose to leave her be on her journey from the dangers that had now seemingly overtaken Hyrule Castle, but not before giving her a few short weapons for protection. Bidding the party farewell, Princess Zelda continued southward while the party moved closer and closer to Castle Town.

Before properly reaching the town, the group noticed that a thick layer of smoke was rising from somewhere on the far side of town, either close to or directly from Hyrule Castle itself. Upon arriving at the drawbridge, they noticed that it had been left shattered in the moat before the town’s walls, barely enabling them to cross. The town itself was dark, battered, and in ruin. With little to no sign of the townspeople still lingering about, they moved into the marketplace, gazing in horror at the carnage that had been left in the wake of whatever force had recently invaded. A short journey beyond the marketplace brought the party before the path that lead up to Hyrule Castle, before which stood two Followers of the Flame. One of the Followers greeted the adventurers sarcastically, welcoming them to the “new age” that had been ushered in by their “master”, who had arrived and taken up residence in the castle. He also noted that the non-humans among them could be “cleansed” and “reborn” by his master’s power, which prompted a brief conversation with Rocky. Before giving the cultists a chance to do any harm to them, both Albus and Kin shared a brief moment of telepathic communication before sending the cultists flying with simultaneous Thunderwave spells, killing them instantly. With the path now open before them, the party began the journey away from town up towards Hyrule Castle.

Session 19 Summary (5/12)
A Poison Most Foul

Emerging from Talir’s home, the party moved through Zora’s Domain once more. On their way to King Zora’s chamber, they noticed a much larger gathering of Zora in the cavern than on the previous day, all of whom were fully aware of the party’s presence and quietly murmured in discussion amongst themselves as the group moved on. Once inside the chamber, they immediately noticed that the King was nowhere to be seen, but they were quickly informed by his personal assistant that King Zora had been distressed prior to the party’s arrival and had moved at once through the tunnel behind his “throne”. Without hesitation (and with Rocky still without her gear), the party moved through that very same tunnel, which was lightly flooded with water, and emerged out into a new area.

Once outside, they stood before yet another lake. Standing in front of this lake on a platform was King Zora, whose attention appeared to be staring out into the water. While Costanza, Kin, Shadow and Talir approached the King, the others remained further back. Talir opened the conversation with King Zora, noticing that he looked as though he had been weeping. It was quickly revealed that the King had received a note during the night that noted his daughter, Ruto’s kidnapping, and a request for him to meet the kidnappers in the exact spot on which he now stood if he had any hope of getting her back. At this stage, Luth rejoined the party as they spent a brief few moments discussing whether they truly wanted to assist with finding Ruto or not.

Costanza couldn’t help but shake the feeling that they were being watched, prompting her to inform the rest of the party of this feeling. They each immediately began scouting the area through, sight, sound and even smell, finding little sign of any sort of natural presence. While the note itself possessed no magical properties, there were magical presences detected somewhere nearby, getting ever closer to the King. Sensing the danger at hand, both King Zora and several party members decided that it would be best to move back inside Zora’s Domain, but they were unable to act before a red-cloaked individual leaped from within the lake and threw two daggers directly into the King’s back.

Before they could act, the assassin moved towards the King and sunk further blows into him through the use of two scimitars, both of which carried a poisonous touch. As Luth moved to fire arrows at the assassin from a distance he called for Talir to take the King to safety. Instead, Talir administered a healing potion to the King and attempted to take the assassin’s attention. As this occurred, another assassin emerged from the water while wielding a light crossbow, taking aim at King Zora and dealing further damage to him.

Rocky rolled quickly up the platform and flung the King over her back, moving as quickly as possible with him back towards the tunnel into Zora’s Domain. As she did this, the crossbow assassin pursued them, attempting to get a better aim at the King for a killing blow. In the process, this assassin, got a clear shot at Luth and struck him with a poisoned bolt, which placed him into immediate unconscious and, eventually, death.

Costanza, Kin, Talir and Shadow all directly engaged the melee assassin in an attempt to prevent them from chasing after Rocky and King Zora. Though Kin fell unconscious in the process, the lot of them were eventually able to bring down the assassin. Meanwhile, Rocky was barely able to escape the bolts of the crossbow assassin, taking the King inside the tunnel and informing the guards (who up until now had barely heard Talir shouting for help), that the King needed protection and that her companions were in need of assistance, gaining her gear and weapons back in the process. Afterwards, she re-emerged from the tunnel and engaged the final assassin. With Talir’s assistance, the assassin was brought down.

Session 18 Summary (28/11)
Counsel with King Zora

Talir dove immediately into the Zora River so as to pursue the fleeing Gerudo, with Kin quickly accompanying him after shapeshifting into the form of a River Zora. At the same time, Shadow Luth pursued them on land, with Costanza and Rocky choosing to wait by the waterfall. It took less than a minute before Talir was able to grab a hold of the Gerudo, but then began to struggle against the river’s current so as to get back on dry land. Even with Kin’s help, the task seemed rather difficult, and so Luth decided that he should attempt to throw a rope out to them from the nearest spot of land. Unfortunately for him, the throw was quite poor, as he essentially threw his weight too far forward and plummeted into the river as well. Despite further struggles, all party members were soon out of the water, where Costanza, Rocky and Shadow soon joined them.

After yet another interrogation, the Gerudo came out with the name of her true master: Ganon. After learning this, Talir killed her, prompting the party to move back to the entrance to Zora’s Domain. Back at the entrance, Talir indicated that a plaque that rested on the ground before the waterfall was they key to gaining entry into the Domain, and then proceeded to whistle a strange, peaceful melody. As a result, a tunnel behind the waterfall was revealed, into which the party jumped into and progressed through.

The party then entered a large cavern that was composed of a single, stone pathway that curbed around a large pool of clear water, within which several Zora could be seen relaxing. Guided by Talir, the party moved to a flight of stairs that ascended to another room. On the way up, several party members noticed that the walls were encrusted with small sapphires, which prompted Talir to inform them that the gems weren’t to be touched.

At the top of the staircase, the party was greeted by a small troop of Zora soldiers, who quickly disarmed Rocky and surrounded her with various spears. After Talir showed one of the guards the notice that was handed to him by Leoni, they were permitted to speak directly to King Zora, who sat on the opposite side of the room in front of the entrance to yet another tunnel.

Within a few minutes of speaking to the King, it became clear to most party members, particularly Rocky, that he was not taking the potential threat against his life all that seriously. In reply, Rocky mocked the King’s stance on the situation, which almost resulted in her being thrown into a lake by the guards; thankfully, Talir was able to calm King Zora down from feeling so offended. After further talking, the King appeared to concede his stance slightly, but insisted that any remaining discussions be postponed to the next morning, issuing for Talir to house the party in his own home overnight.

After being taken to Talir’s home, being a rather oversized shell of sorts, the party set about exploring much of the Paladin’s home. Despite Talir showing his desire to be left alone in his room, Rocky remained in there and questioned Talir about several aspects of the room, as well as a small necklace. Talir revealed to Rocky certain details of his family, including certain Gerudo involvement. Soon enough, all party members took rest for the evening, regaining much needed strength before the next day.

Session 17 Summary (21/11)
Beans and Bad Things

After a few introductions, Impa revealed that she was searching along Zora’s River for any sign of Frodo, the party’s own mercenary contractor, who had disappeared since being sent by Leoni to meet with the Zora King. With there still being no sign of him, she explained that she would move ahead of the party on the following day so as to keep a distance and maintain herself (and her protective guards) out of sight. Before then, they all agreed to take rest for the evening, setting up a rotation for people to sleep or keep watch for the evening. During the night, Shadow picked up on the sounds of creatures moving about near the river ahead of them, but no action was taken at the time, and Rocky went the entire evening without gaining a moment of sleep.

The next morning, Impa and her followers moved out roughly an hour before the party. As the mercenaries made their first few strides up the river, Shadow remained on high-alert for what he had heard the night before, prompting Kin and Talir to investigate their surroundings. In doing so, Talir noticed that there were two creatures hiding at the bottom of the river, which, after moving in to get a closer look, turned out to be a couple of River Zora, who proceeded to attack the party unsuccessfully, being slain a short time later.

After less than an hour’s walk, the party came across a large fence which prevented them from moving ahead on their current path without crossing directly through the river itself, with a short bald man seated in front of it. The man, though rather heavily engaged in eating a seemingly endless supply of strange beans from a small bag, proved to be of little help to them in finding out any useful information whatsoever, let alone how they might proceed forward. Noticing that the man was under a strange influence that seemed to stem from the beans that he was eating, both Luth and Talir spent five gold coins each in buying a bean for each of them. While Luth simply ate his bean, leading to him experience a brief euphoric rush of seeing brighter colours, Talir chose to plant his bean in a soft patch of soil near the large fence, then water it. After he did so, the plant grew a lengthy stalk at an astonishing speed, finishing five feet above the top of the fence, allowing most party members to simply climb up the beanstalk and jump or climb their way over the fence, while those others who were more adept at swimming simply went through the river and around to the other side.

Further ahead, after crossing a couple of bridges so as to navigate their way up-river, the party came across a relatively small swamp-like area where the water remained much calmer by comparison to the rapidly-running river that they had followed up until then. Once there, they encountered several Blue Tektikes, which proved to be of little challenge to them, being entirely disposed of from a distance.

Once beyond the swampy area, roughly half a day’s worth of journeying was made before the party stumbled upon the final up-hill stretch before they would come upon the entrance to Zora’s Domain. Before reaching the entrance, several voices could be barely heard over the top of a the crashing sounds of a waterfall, prompting Kin and Shadow to scout ahead of the others as stealthily as they could possibly have been. They soon noticed that three cloaked individuals stood on a platform that rested roughly ten feet from the waterfall, hearing feminine voices that were discussing ways in which the entrance to the Domain could be reached.

Rather than engage them immediately, Kin left Shadow behind to alert the others, bringing them quietly up the hill and within firing range. Two of the three were quickly disposed of, with Kin utilising a Spike Growth spell to contain the three while several arrows were fired at them, when the party chose to interrogate the third and final individual, who revealed herself as a Gerudo. Being annoyingly ambiguous about who she had been taking orders from, the person being someone that gave orders to the cultist leader, Regol, she chose to avoid being captured by Talir and dove into the river in an attempt to escape.

Session 16 Summary (14/11)
Strength in Numbers

After an hour or so of discussion with Leoni, including further questioning of Namoori, the party decided that it would be best to head to Zora’s Domain the next morning so as to warn the Zora King of the potential impending danger. They also agreed that Namoori should remain in Leoni’s care, and so that she could be questioned further. Leoni promised to write up several documents that would grant them “royal permission” to enter Zora’s Domain, which would be given to them the following morning.

As the party returned to the Drunken Goron Inn, they found Luth continuing to drink at the bar, detailing his rough night of pleasure with the elderly alchemist before passing out on the floor, eventually finding his way to a different room upstairs. The rest of them made for their own beds, taking rest for the evening.

The following morning, most of the party rejoined in the hallway between their rooms. Before departing, they opened the door to Luth’s quarters, finding most of his clothes in various locations around the room and the rogue still passed out on his bed. After a bucket of ice-cold water and a few minutes to gather his belongings, Luth was awake and ready to depart, albeit suffering from a rather troublesome hangover. Within the coming hour each person was able to collect what new belongings they were owed from the previous day; namely, new armour for Kin, Rocky and Shadow, as well as the potions that Luth had secured for cheap prices. They also gathered the documents that were promised to them by Leoni, and then set out immediately for Zora’s River.

After roughly half a day’s journey across Hyrule Field, where they avoided traveling directly on the road, the party’s journey was disrupted by a group of bandits who seemed rather intent on taking every ounce of gold that the traveler’s possessed. As opposed to claiming an easy take, the bandits were met with an incredibly tough battle, where most of them were slain, leaving only their captain and one other alive. The captain plead for his life, agreeing to turn over all valuables that they owned before fleeing. Upon searching the bandits two wagons, certain party members gained more gold and other valuables, which were not directly shared with any others among them. They then took the two horses that had been pulling the wagons and continued to follow the river.

Soon enough, they came across a small pond which separated the road ahead to Zora’s domain and Hyrule Field. Across the pond, they noticed a camp with no apparent occupants, which Luth and Talir chose to investigate, where they found naught but provisions and a single Sheikah symbol. Given Rocky’s inability to survive in water as a Goron, the party opted to throw her across the pond, and were surprisingly successful in doing so. Once across, the party settled into the camp until sunset, when a few of them noticed that the apparent occupants of the camp were returning from the road that runs with Zora’s River. Soon enough, it was revealed that the camp had been occupied by Impa and three personal soldiers, who greeted the party warmly.

Session 15 Summary (31/10)
A Royal Threat

In Leoni’s company, the party discussed the battle that had occurred during previous night, as well as the newly-discovered threat against a King’s life. Agreeing that the threatening note could be in reference to either the King of Hyrule or the Zora King, the party decided that it would be necessary to give warning to those residing at Zora’s Domain, particularly the King himself. Having a full day before the journey would begin, each of the party members gathered their financial reward from Leoni for having dealt with the leader of the Followers of the Flame, they took time during the day to head out into the marketplace. While several party members sought to upgrade certain armour, shields and weapons, Luth managed to secure an agreement with a local elderly alchemist woman involving the exchange of cheap potion-prices with sexual favours. The pair agreed to meet back at the Drunken Goron Inn later that night, and so the party returned to their living quarters to relax for the evening, while Luth proceeded to get as drunk as humanly possible.

While Kin and Shadow departed to bed early, most of the party remained at the bar to drink and/or socialise. Before long, a mysterious cloaked woman approached the owner, Balonios, whispering in his ear as she gave him a note. Before she could conclude what she had to say, Costanza, Rocky and Talir moved quickly over to her, preventing her from leaving and questioning her as to what she had been saying. Though the woman was insistent that she was only passing on a message, the group did not drop their suspicions, lowering her hood to reveal the face and hair of a Gerudo. They also took a closer look at the note that she had given to Balonios, which indicated that “the King must be moved within the week”, deciding that both she and the note needed to be taken to Bolonios without delay. As the group departed, Luth remained behind and was quickly met by the alchemist, who moved up with him into a private room for a little “one-on-one time”.

While meeting again with Leoni, it became clear that the woman, Namoori, was telling at least part of the truth in saying that a “tall man” gave her the note to pass on to a figure of authority in Hyryle Castle Town from the border of Gerudo Valley. With that said, it was unclear if she was telling absolutely everything that she knew. They then began to re-examine the risks that hovered over each King in Hyrule, and whether they would be making the right decision to either stay in Castle Town or proceed to Zora’s Domain.

Session 14 Summary (24/10)
The Fall of the Followers (Part 2)

Turning to notice that something peculiar had occurred by the staircase, Kin moved towards the mysterious black-cloaked individual who now stood over the top of an unconscious individual in a dark brown robe. At the same time, Rocky also turned her attention to the staircase, noticing that Kin had begun moving towards the cloaked individuals while summonig a fireball and preparing to throw it towards the one still standing. Assuming the worst, Rocky joined in by throwing a javelin towards “Regol”, who promptly removed his hood to reveal the face of Luth and attempted to convince them of his “identity”.

As this occurred, Costanza and Talir continued to engage the Gerudo Captain in combat. After several attempts, Costanza was finally able to successfully shroud the Captain within a cloud of poison, giving Talir the perfect opportunity to sever one of her arms and then behead her. Feeling briefly satisfied with the kill, the pair of them proceeded over towards the staircase to join their companions with the final threat.

Being rather unconvinced by the impostor’s story, Rocky moved in to deal as much damage as she could to the man, whom she knew was truly Regol. In a series of final desperate acts, Regol attempted to issue telepathic commands to one party member at a time so as to have them inflict fatal damage on one-another, while also using a summoned spiritual sword to fend off Shadow and anyone else who dared to get too close. Unfortunately for the cult leader, Luth was soon brought back to consciousness by Kin, who then proceeded to strike out at him, taking off the head upon which his own face was displayed and allowing the black-robed body to fall lifelessly to the ground.

In the aftermath of the battle, several party members had their wounds attended to (some even needed a bit of reviving, which went smoothly) while others chose to explore the dead bodies further. A search of Regol’s body, for instance, turned up a small amount of gold, a scroll written completely in Gerudo dialect, and a key. They also found a note that mentioned the fact that “the King must not live past his next day of birth”, agreeing that it should be brought before Leoni as soon as possible. Luth soon found a secret door located at the far end of the room, using the same key to open it up and discover a small room inside, containing – amongst a few other things – a small, locked chest. Not thinking to look for traps first, Luth immediately attempted to open the chest, promptly causing a large fiery explosion to fill the entire room, knocking himself and Kin unconscious in the process. Thankfully, the others were able to hear the explosion – mostly thanks to Shadow, who went and fetched Talir with great urgency – and quickly came in to revive the fallen party members. Despite his blunder, Luth still insisted that the contents of the chest were his, and no other party member chose to contest his claim. Luth also refused to reveal the contents of the chest, mostly because no one asked him what was inside.

Making their way back outside the building with the prisoners in hand, the party were greeted by a large number of city guards who had seemingly set up a perimeter outside the cult’s lair in case of anyone trying to flee. After inquiring about the prisoners, the guards agreed to take the prisoners safely into care, and insisted that Leoni would wish to speak with them by morning. Given the current late hour, the companions made their way back to The Drunken Goron and rested up for the evening. By morning, the guards had already reached their bedroom doors, ready to escort them to Leoni at once.

Session 13 Summary (17/10)
The Fall of the Followers (Part 1)

Talir and Rocky both moved directly towards the Gerudo thieves who now stood at either side of Regol, looking to dispose of them quickly. They were also met by a Gerudo Captain, who appeared to be rather adept at melee combat. As Talir attempted to engage one of the Gerudo women, Regol unleashed the first of his arsenal of spells by paralyzing the Zora, rendering him rather vulnerable to attacks from the surrounding enemies. In response to this, Kin moved quickly over to Talir and administered a healing spell to him, while Rocky used her incredible strength by lifting the Zora up and throwing him to a safe distance. Though safe for the time being, Talir was still bound by Regol’s magic as the cult leader maintained his focus on the spell.

Within the next few minutes, both of the Gerudo thieves were disposed of, thanks to Costanza’s frost magic and a well-placed arrow from Luth, and Rocky had begun to directly engage the Gerudo Captain in physical combat. As this hand-to-blade exchange occurred, both Costanza and Kin attempted to aid their Goron companion with fireballs (which, at one stage, resulted in a tapestry catching fire) and poison magic, but found it rather difficult to assail the Captain with magical spells. Meanwhile, Regol found himself being set-upon by Shadow (after being rather unsuccessful with a few different spells aimed at various party members), knocking him prone before having the chance to counter with a Command spell, rendering the wolf prone. As Talir moved in to assist Shadow, Regol took an opportunity to open up yet another magical doorway, stepping through it and disappearing out of sight.

Unknown to Luth, who had stood back close to the staircase so as to fire arrows from a distance, Regol had appeared directly behind him, and swiftly sunk a poisonous dagger into his back, rendering him unconscious immediately. Immediately afterwards, Regol drew back his hood, revealing a strange, blue face that immediately began shape-shifting and changing colour until it was an exact replica of Luth’s, with no other party members witnessing any of Regol’s actions after first disappearing.

Session 12 Summary (10/10)
A Western Influence

Reunited with Micheletto, the party took a few moments to exchange names with their two newest companions, Rocky (the Goron) and Costanza (the Dragonborn) before preparing to head further inside the lair of the Followers of the Flame. As they finished preparations, a few of them took notice of several noises that were coming from a nearby dorm room, separate to the one that Rocky and Costanza had been found in. After a failed attempt from Rocky in breaking open the locked door leading inside, Luth managed to kick it open, revealing yet another room covered in darkness. Still, he did not falter, lighting up a candle as he headed inside while Auriel, Micheletto and Red opted to remain outside and keep watch.

First glances around the room revealed a number of restraints, chains and other various devices and mechanisms that were stained with much blood and bile, including a large, round table in the center of the room. Over on the right-hand side of the room, Talir came upon a number of bookshelves and immediately began cleaning the dust off of them and reading through them for anything of interest. At the same time, Costanza, Luth and Rocky proceeded over to the back wall, finding four individuals chained to the wall. Luth took a particular interest in one of the men, recognising him as the same man who he had pursued through town less only an hour earlier. Upon being questioned, the man insisted that he had not been allowed to leave the room for quite a long time, and that he had been questioned by the same man every day about every little detail of himself – who he was, what he did for a living, and so on – after receiving about a week’s worth of “pure pain”. The same man, who noted that his name was Talo, noted that the man who had been questioning him was seated to his right, prompting the surrounding party members to investigate the nearby prisoner; an individual who had notably long, silver hair. Upon closer inspection, the silver-haired man appeared to be dead.

Meanwhile, Talir continued to pour through a number of old books, many of which detailed the architectural history of Hyrule Castle Town, some even giving mention to how the relationship between the people of Hyrule and the three Godesses – Din, Farore and Nayru – helped form the way that the town was structured. Among these, Talir found a book written in a language that he could not understand, but that he gathered possessed some magical properties to it. After a short time, Kin wandered over and inspected the book, discovering that it was written in a form of Gerudo, containing several details pertaining to certain deities worshiped by the Gerudo people and the rituals that were involved in such worship; however, Kin was unable to properly translate the book.

Back to where the prisoners were being held, Rocky moved to question an elderly man on the far left-hand side of the room – a man she recognised to be someone who matched the description of one of the leaders of the Followers of the Flame. After questioning him, it seemed that he, too, had been held in that very room for some time. As it became clear that all of the men (with exception to the fourth, who was unconscious at the time with a faint pulse) had features that corresponded with the cult’s known leaders, Auriel, Micheletto and Red joined them inside of the room. Meeting Red for the first time, Rocky moved to question the cultist about his true identity and, after seeing him exhibit much hesitation, became much more aggressive with the questioning, prompting Luth to hold a knife to Red’s throat. Despite giving the name “Stark”, Rocky saw through Red’s lies and threatened violence, prompting him to reveal that his name was Regol – a name that was shared by all of the Followers of the Flame so as to disguise the true identities of its members.

Soon, Red pleaded with the party to move with him further into the lair so that the cult’s leader could be dealt with before he would have a chance to escape, but they declined, insisting that the prisoners be led out of there and into the safe hands of the city guard. As a result, Red dropped a smoke bomb into the room and fled. At the same time, Kin noticed two individuals move into the room through the smoke and grab a hold of both Auriel and Micheletto, dragging them from the room. As the party composed themselves and gave chase out of the room, they were met by four cultists and Red in an ambush. During the ensuing fight, Kin managed to use his Thunderwave spell to deal with most of the cultists, with Red proving to be more adept of a challenge as he revealed his ability to use magic. After a few exchanges of might and magic – as well as Luth sampling the mysterious green potion for the very first time, leading to him becoming stronger and faster for a short period of time – Talir was successfully able to sneak up behind Red and slice through his spine, killing him immediately.

Following the conflict, a note was discovered on Red’s body – along with a fair amount of gold – imploring that the cultist attempt to lead the party upstairs to whomever wrote it. After a moment of discussion, a female scream was heard coming from an unexplored corridor, prompting them to move further into the lair. The party soon entered into a hallway bearing six suits of armour, three lined along each wall, with a staircase further ahead. Sensing danger, Kin instructed his fairy to investigate each of the suits individually. Finding only bones in one of the first five suits, the fairy investigated the last one, triggering some sort of magical spell that sent bolts of lightning flying towards it. Despite his attempts to revive the fairy, Kin was left to mourn the loss of his companion before rejoining the others in tying the prisoners up safely and stealthily moving upstairs.

Stopping only a few feet before the top of the staircase, the party members noticed that the stairs entered into a large room that occupied the entire space of the floor. Peering into the room, they noticed that it had been laid out in a typical dinning room setting, with a long, wooden table sitting in the center of the room. They also noticed that the walls were adorned with both banners bearing the Gerudo symbol as well as a variety of severed heads from various races; Elven, Goron, Zora, and others. Upon the far side of the table stood two Gerudo women holding Auriel in place as another Gerudo accompanied a black cloaked individual in a short walk around the right hand side of the table, with the two involved in a rather deep conversation at the time. As the pair neared the end of the table closest to the staircase, both Talir and Rocky made the decision to emerge from their hiding place, confronting them.

This action prompted the cult leader, Regol, to “welcome” the intruders in his lair and have Auriel brought closer towards the party while also keeping her restrained on the table. Regol then moved up on to the table, moving behind Auriel and showcasing the fact that he had already removed her Elven ears, making her “as close to human as possible, but not close enough”. As a final, menacing act, Regol drew a large blade and severed Auriel’s head from her body, allowing it to tumble to the floor. He then asked the remaining intruders in his lair: “Who will be next”?


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