Legends of Hyrule

Session 15 Summary (31/10)
A Royal Threat

In Leoni’s company, the party discussed the battle that had occurred during previous night, as well as the newly-discovered threat against a King’s life. Agreeing that the threatening note could be in reference to either the King of Hyrule or the Zora King, the party decided that it would be necessary to give warning to those residing at Zora’s Domain, particularly the King himself. Having a full day before the journey would begin, each of the party members gathered their financial reward from Leoni for having dealt with the leader of the Followers of the Flame, they took time during the day to head out into the marketplace. While several party members sought to upgrade certain armour, shields and weapons, Luth managed to secure an agreement with a local elderly alchemist woman involving the exchange of cheap potion-prices with sexual favours. The pair agreed to meet back at the Drunken Goron Inn later that night, and so the party returned to their living quarters to relax for the evening, while Luth proceeded to get as drunk as humanly possible.

While Kin and Shadow departed to bed early, most of the party remained at the bar to drink and/or socialise. Before long, a mysterious cloaked woman approached the owner, Balonios, whispering in his ear as she gave him a note. Before she could conclude what she had to say, Costanza, Rocky and Talir moved quickly over to her, preventing her from leaving and questioning her as to what she had been saying. Though the woman was insistent that she was only passing on a message, the group did not drop their suspicions, lowering her hood to reveal the face and hair of a Gerudo. They also took a closer look at the note that she had given to Balonios, which indicated that “the King must be moved within the week”, deciding that both she and the note needed to be taken to Bolonios without delay. As the group departed, Luth remained behind and was quickly met by the alchemist, who moved up with him into a private room for a little “one-on-one time”.

While meeting again with Leoni, it became clear that the woman, Namoori, was telling at least part of the truth in saying that a “tall man” gave her the note to pass on to a figure of authority in Hyryle Castle Town from the border of Gerudo Valley. With that said, it was unclear if she was telling absolutely everything that she knew. They then began to re-examine the risks that hovered over each King in Hyrule, and whether they would be making the right decision to either stay in Castle Town or proceed to Zora’s Domain.

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Session 14 Summary (24/10)
The Fall of the Followers (Part 2)

Turning to notice that something peculiar had occurred by the staircase, Kin moved towards the mysterious black-cloaked individual who now stood over the top of an unconscious individual in a dark brown robe. At the same time, Rocky also turned her attention to the staircase, noticing that Kin had begun moving towards the cloaked individuals while summonig a fireball and preparing to throw it towards the one still standing. Assuming the worst, Rocky joined in by throwing a javelin towards “Regol”, who promptly removed his hood to reveal the face of Luth and attempted to convince them of his “identity”.

As this occurred, Costanza and Talir continued to engage the Gerudo Captain in combat. After several attempts, Costanza was finally able to successfully shroud the Captain within a cloud of poison, giving Talir the perfect opportunity to sever one of her arms and then behead her. Feeling briefly satisfied with the kill, the pair of them proceeded over towards the staircase to join their companions with the final threat.

Being rather unconvinced by the impostor’s story, Rocky moved in to deal as much damage as she could to the man, whom she knew was truly Regol. In a series of final desperate acts, Regol attempted to issue telepathic commands to one party member at a time so as to have them inflict fatal damage on one-another, while also using a summoned spiritual sword to fend off Shadow and anyone else who dared to get too close. Unfortunately for the cult leader, Luth was soon brought back to consciousness by Kin, who then proceeded to strike out at him, taking off the head upon which his own face was displayed and allowing the black-robed body to fall lifelessly to the ground.

In the aftermath of the battle, several party members had their wounds attended to (some even needed a bit of reviving, which went smoothly) while others chose to explore the dead bodies further. A search of Regol’s body, for instance, turned up a small amount of gold, a scroll written completely in Gerudo dialect, and a key. They also found a note that mentioned the fact that “the King must not live past his next day of birth”, agreeing that it should be brought before Leoni as soon as possible. Luth soon found a secret door located at the far end of the room, using the same key to open it up and discover a small room inside, containing – amongst a few other things – a small, locked chest. Not thinking to look for traps first, Luth immediately attempted to open the chest, promptly causing a large fiery explosion to fill the entire room, knocking himself and Kin unconscious in the process. Thankfully, the others were able to hear the explosion – mostly thanks to Shadow, who went and fetched Talir with great urgency – and quickly came in to revive the fallen party members. Despite his blunder, Luth still insisted that the contents of the chest were his, and no other party member chose to contest his claim. Luth also refused to reveal the contents of the chest, mostly because no one asked him what was inside.

Making their way back outside the building with the prisoners in hand, the party were greeted by a large number of city guards who had seemingly set up a perimeter outside the cult’s lair in case of anyone trying to flee. After inquiring about the prisoners, the guards agreed to take the prisoners safely into care, and insisted that Leoni would wish to speak with them by morning. Given the current late hour, the companions made their way back to The Drunken Goron and rested up for the evening. By morning, the guards had already reached their bedroom doors, ready to escort them to Leoni at once.

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Session 13 Summary (17/10)
The Fall of the Followers (Part 1)

Talir and Rocky both moved directly towards the Gerudo thieves who now stood at either side of Regol, looking to dispose of them quickly. They were also met by a Gerudo Captain, who appeared to be rather adept at melee combat. As Talir attempted to engage one of the Gerudo women, Regol unleashed the first of his arsenal of spells by paralyzing the Zora, rendering him rather vulnerable to attacks from the surrounding enemies. In response to this, Kin moved quickly over to Talir and administered a healing spell to him, while Rocky used her incredible strength by lifting the Zora up and throwing him to a safe distance. Though safe for the time being, Talir was still bound by Regol’s magic as the cult leader maintained his focus on the spell.

Within the next few minutes, both of the Gerudo thieves were disposed of, thanks to Costanza’s frost magic and a well-placed arrow from Luth, and Rocky had begun to directly engage the Gerudo Captain in physical combat. As this hand-to-blade exchange occurred, both Costanza and Kin attempted to aid their Goron companion with fireballs (which, at one stage, resulted in a tapestry catching fire) and poison magic, but found it rather difficult to assail the Captain with magical spells. Meanwhile, Regol found himself being set-upon by Shadow (after being rather unsuccessful with a few different spells aimed at various party members), knocking him prone before having the chance to counter with a Command spell, rendering the wolf prone. As Talir moved in to assist Shadow, Regol took an opportunity to open up yet another magical doorway, stepping through it and disappearing out of sight.

Unknown to Luth, who had stood back close to the staircase so as to fire arrows from a distance, Regol had appeared directly behind him, and swiftly sunk a poisonous dagger into his back, rendering him unconscious immediately. Immediately afterwards, Regol drew back his hood, revealing a strange, blue face that immediately began shape-shifting and changing colour until it was an exact replica of Luth’s, with no other party members witnessing any of Regol’s actions after first disappearing.

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Session 12 Summary (10/10)
A Western Influence

Reunited with Micheletto, the party took a few moments to exchange names with their two newest companions, Rocky (the Goron) and Costanza (the Dragonborn) before preparing to head further inside the lair of the Followers of the Flame. As they finished preparations, a few of them took notice of several noises that were coming from a nearby dorm room, separate to the one that Rocky and Costanza had been found in. After a failed attempt from Rocky in breaking open the locked door leading inside, Luth managed to kick it open, revealing yet another room covered in darkness. Still, he did not falter, lighting up a candle as he headed inside while Auriel, Micheletto and Red opted to remain outside and keep watch.

First glances around the room revealed a number of restraints, chains and other various devices and mechanisms that were stained with much blood and bile, including a large, round table in the center of the room. Over on the right-hand side of the room, Talir came upon a number of bookshelves and immediately began cleaning the dust off of them and reading through them for anything of interest. At the same time, Costanza, Luth and Rocky proceeded over to the back wall, finding four individuals chained to the wall. Luth took a particular interest in one of the men, recognising him as the same man who he had pursued through town less only an hour earlier. Upon being questioned, the man insisted that he had not been allowed to leave the room for quite a long time, and that he had been questioned by the same man every day about every little detail of himself – who he was, what he did for a living, and so on – after receiving about a week’s worth of “pure pain”. The same man, who noted that his name was Talo, noted that the man who had been questioning him was seated to his right, prompting the surrounding party members to investigate the nearby prisoner; an individual who had notably long, silver hair. Upon closer inspection, the silver-haired man appeared to be dead.

Meanwhile, Talir continued to pour through a number of old books, many of which detailed the architectural history of Hyrule Castle Town, some even giving mention to how the relationship between the people of Hyrule and the three Godesses – Din, Farore and Nayru – helped form the way that the town was structured. Among these, Talir found a book written in a language that he could not understand, but that he gathered possessed some magical properties to it. After a short time, Kin wandered over and inspected the book, discovering that it was written in a form of Gerudo, containing several details pertaining to certain deities worshiped by the Gerudo people and the rituals that were involved in such worship; however, Kin was unable to properly translate the book.

Back to where the prisoners were being held, Rocky moved to question an elderly man on the far left-hand side of the room – a man she recognised to be someone who matched the description of one of the leaders of the Followers of the Flame. After questioning him, it seemed that he, too, had been held in that very room for some time. As it became clear that all of the men (with exception to the fourth, who was unconscious at the time with a faint pulse) had features that corresponded with the cult’s known leaders, Auriel, Micheletto and Red joined them inside of the room. Meeting Red for the first time, Rocky moved to question the cultist about his true identity and, after seeing him exhibit much hesitation, became much more aggressive with the questioning, prompting Luth to hold a knife to Red’s throat. Despite giving the name “Stark”, Rocky saw through Red’s lies and threatened violence, prompting him to reveal that his name was Regol – a name that was shared by all of the Followers of the Flame so as to disguise the true identities of its members.

Soon, Red pleaded with the party to move with him further into the lair so that the cult’s leader could be dealt with before he would have a chance to escape, but they declined, insisting that the prisoners be led out of there and into the safe hands of the city guard. As a result, Red dropped a smoke bomb into the room and fled. At the same time, Kin noticed two individuals move into the room through the smoke and grab a hold of both Auriel and Micheletto, dragging them from the room. As the party composed themselves and gave chase out of the room, they were met by four cultists and Red in an ambush. During the ensuing fight, Kin managed to use his Thunderwave spell to deal with most of the cultists, with Red proving to be more adept of a challenge as he revealed his ability to use magic. After a few exchanges of might and magic – as well as Luth sampling the mysterious green potion for the very first time, leading to him becoming stronger and faster for a short period of time – Talir was successfully able to sneak up behind Red and slice through his spine, killing him immediately.

Following the conflict, a note was discovered on Red’s body – along with a fair amount of gold – imploring that the cultist attempt to lead the party upstairs to whomever wrote it. After a moment of discussion, a female scream was heard coming from an unexplored corridor, prompting them to move further into the lair. The party soon entered into a hallway bearing six suits of armour, three lined along each wall, with a staircase further ahead. Sensing danger, Kin instructed his fairy to investigate each of the suits individually. Finding only bones in one of the first five suits, the fairy investigated the last one, triggering some sort of magical spell that sent bolts of lightning flying towards it. Despite his attempts to revive the fairy, Kin was left to mourn the loss of his companion before rejoining the others in tying the prisoners up safely and stealthily moving upstairs.

Stopping only a few feet before the top of the staircase, the party members noticed that the stairs entered into a large room that occupied the entire space of the floor. Peering into the room, they noticed that it had been laid out in a typical dinning room setting, with a long, wooden table sitting in the center of the room. They also noticed that the walls were adorned with both banners bearing the Gerudo symbol as well as a variety of severed heads from various races; Elven, Goron, Zora, and others. Upon the far side of the table stood two Gerudo women holding Auriel in place as another Gerudo accompanied a black cloaked individual in a short walk around the right hand side of the table, with the two involved in a rather deep conversation at the time. As the pair neared the end of the table closest to the staircase, both Talir and Rocky made the decision to emerge from their hiding place, confronting them.

This action prompted the cult leader, Regol, to “welcome” the intruders in his lair and have Auriel brought closer towards the party while also keeping her restrained on the table. Regol then moved up on to the table, moving behind Auriel and showcasing the fact that he had already removed her Elven ears, making her “as close to human as possible, but not close enough”. As a final, menacing act, Regol drew a large blade and severed Auriel’s head from her body, allowing it to tumble to the floor. He then asked the remaining intruders in his lair: “Who will be next”?

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Session 11 Summary (3/10)
Into the Lair...

As the party prepared to enter into the make-shift lair of the Followers of the Flame, they made the decision to have up to four of them don cultist robes so as to fool anyone inside the building, almost exactly as they did up on Death Mountain within the cultist camp. As these discussions took place, Voldy informed Luth via Thieve’s Cant that he would be permanently departing from the party so as to “take care of his charge” and then moved away before the others could take notice. Luth was also given all of Voldy’s supplies and valuables before departing. With all party members except for Bloodwing, Kin, Talir and Shadow now disguised, the party moved closely behind their newly-established cultists companion, whom they eventually nicknamed “Red”, towards a nearby two-story building.

After knocking on the door, Red appeared to be rather disturbed that there had been no response from anyone inside. He also found that the door was unlocked, granting the party easy access. Once inside, they noticed that the corridor before them was, in Red’s words, “unusually dark”, prompting the cultist to suggest abandoning hopes of moving through the building disguised. He also noted that he felt as though their presence “had been felt” by an entity, but that they should still attempt to move ahead quietly so as to avoid any further unnecessary attention.

With two possible passages before them, the party opted to head down the “shortest corridor”, as indicated by Red. Peering roughly halfway down the corridor, Red indicated that a large, steel door was closed on the left hand side, and that someone, preferably Luth, should move forward quietly and ensure that the door was fully sealed shut. After moving forward and successfully checking that half of the door was sealed, Luth mistakenly stood on a pressure plate located in front of the door, triggering a large, spiky metal structure to emerge from the floor up ahead and rush towards him. While both Red and Luth were able to dodge the fast-moving trap, Auriel sustained some damage after being struck by it. Luth then moved back toward the door and proceeded to check whether the other side of the steel door had been locked, quickly confirming that it hadn’t. Rather than choose to move further down the hallway or into a new room via the steel door, the party decided to take an alternate, longer pathway that would eventually lead them upstairs, towards Regol.

Upon reaching a new corridor, Red spotted yet another “unusual sight”, a large, beast-like statue that had seemingly been placed near the entrance to several dormitory rooms. Red insisted that Talir move toward the statue so as to see if any actions could be provoked from it. Talir, in the company of Kin’s fairy, moved cautiously over to the statue, soon discovering that it was, in fact, a living gargoyle. An intense battle with the gargoyle then ensued, with Luth being knocked unconscious in the process. Thanks to some clever spell-casting by Kin, they were soon able to destroy the creature.

As Red lead them further in towards the dorm rooms, several frantic noises were heard inside one of the rooms. A closer inspection revealed that, inside the very same room, three cultists were holding a both Goron and Dragonborn hostage. The party quickly disposed of the cultist guards and took from them a key that enabled them to set the captive pair free. After a few minutes of discussion, it became clear that the pair were, in fact, a couple, and seemed to be trustworthy enough to warrant setting them free and taking their aid in dealing with any further threats that may lie ahead – including any cultist leaders that await them upstairs.

After setting the pair free, prior to exchanging names and other important information, the party was interrupted by Red, who alerted them to the presence of Micheletto, who seemed to have followed them in slowly and was prepared to accompany them the rest of the journey up into the cult’s lair.

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Session 10 Summary (19/9)
A Town of Tension

As her hours of meditation outside of Castle Town concluded, Auriel quickly found herself accompanied by a blood hawk, whom she took on as a companion and named Bloodwing. With Bloodwing on her shoulder, she made her way across the town drawbridge and was stopped by a row of guards. After a rather tense conversation with a guard who was rather unimpressed with her desire to push through his questions with haste so as to enter town, Auriel was arrested and jailed for the night so that her identity and purpose within town could be properly verified, but not before she managed to communicate with Bloodwing and send the bird to alert the party of her situation.

In the meantime, Luth and Kin were engaged in a drinking competition at The Drunken Goron; a contest that had begun after much prompting from the bartender, Bolonios. After a few spills and stumbles, Kin eventually passed out while Luth kept conscious, though also suffered a fall of his own bar stool before the end. As the inebriated pair were carried upstairs and seemingly put to rest, Voldy was confronted by a blood hawk after it burst its way into the inn. As the bird screeched at her, she made the decision to take it outside, where it flew off and began screeching somewhere in the distance. Voldy assumed that it was giving a signal of sorts. She then signaled for Talir to tag along, as the pair then followed the blood hawk through town.

Before long, the pair found themselves outside of the town prison, the entrance to which was -for a moment at least – barred by two guards. After the blood hawk swooped its way past the guards and inside the prison, bringing the two guards swiftly in tow, Talir and Voldy took the opportunity to follow along inside, moving through a long, dark tunnel before emerging into a narrow room lined with holding cells on either side. They soon found that Auriel had been imprisoned inside one of the cells, and that the blood hawk had taken to floating about high inside of her cell as several guards attempted to strike at it from below. Voldy (through writing), Auriel and Talir quickly communicated to one of the guards that the hawk was clearly Auriel’s companion, and that Auriel should be freed so as to bring an end to the situation. The guard then spoke with Talir and Voldy away from the cell, insisting that he be compensated for having to deal with the elf and her blood hawk companion; he abandoned this demand, however, after the threat of being reported to Leoni was held against him. Soon enough, the three companions – with Bloodwing in tow – headed back to the inn and rested up for the evening.

At dawn, the party awoke to a knock on the door, where a rather awkward soldier named Steve informed them that they had been summoned by name to meet with Leoni as soon as possible. They noticed, however, that Luth was missing from the party, and so they decided to head out into town and find him as quickly as possible. Upon heading outside, Voldy was almost struck by a falling tile, prompting her to look up and see Luth lying unconscious on the roof of the double-story inn. With no clear path up to him, Auriel thought it best to use Bloodwing to awaken him, commanding the bird to strike him. This decision led to Luth being jolted awake, Bloodwing being punched in response to a second swoop, and the party still left wondering how Luth could possibly have made his way up there in the first place. Luth soon chose to try climbing his way down, resulting in a rather clumsy fall that, thankfully, only bruised his body and ego, doing no further serious damage to his previously-broken leg.

The party found themselves seated before Leoni in his office within the hour, and were immediately filled in on exactly why Castle Town’s patrols had been increased so heavily since they had departed for Kakariko Village roughly a week ago. As a silver haired member of the Followers of the Flame had appeared within town, it seemed that the cult seemed to immediately gather a presence within town that continued to grow, thereby prompting Leoni to send more men to patrol the streets and uncover the identities of any cult followers that could be discovered. He also insisted that the cult’s leadership circle must currently exist with town, and that it should be “stamped out” before more cult members arrive. After much deliberation, most of the party agrees to head into the poorer district of town and search for any cult presence, while Voldy insists that he will only assist with this “royal request” from a distance. 100gp were promised to each party member individually for any information that would lead to the cult’s location discovery, and up to 500gp to each member if the cult was destroyed by them. Leoni also provided them each with cards that displayed the fact that they were permitted to move freely throughout the city.

As the day proceeded into the afternoon, the party headed back through the marketplace and into an alleyway in the poorer district of town. As they did so, Kin took notice of several happenings up ahead, such as doors quickly shutting and individuals moving with haste around a corner and out of sight. Moving further in, Luth took notice of a rather suspicious looking man with a large scar across his forehead, and the man almost immediately sprinted away once he knew that he had been spotted. Luth gave chase immediately, as did the rest of the party, with Auriel even taking a moment to send Bloodwing into the air to keep an eye on the man’s position. He was soon chased to a different alleyway, which was promptly surrounded by several guards who had spotted that the chase was underway, but Luth discovered upon entering the alley that the man was nowhere to be seen; rather, he was greeted by three hooded men who promptly drew scimitars and moved towards him. During the immediate conflict between the cloaked men and the party, who had (for the most part) moved in to provide support, Luth voiced his desire to leave the men alive so that they may be later questioned. As a result, only one of the men was killed, while the second man laid unconscious on the ground and the third was pinned to a wall through the use of Talir’s fins.

Kin stabilised the pinned man before Talir shook him back to consciousness, demanding that he take them to where the cult leaders were hiding. While originally completely opposed to giving in to the Zora’s demands, the cultist eventually mentioned that he would be “killed either way” and that his master, Regol, was far too dangerous to be dealt with. After the party reluctantly agreed to protect the man from Regol and allow him to walk free after fulfilling his end of the bargain, the man agreed to lead the party to where the cult was hiding within town.

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Session 9 Summary (12/9)

Following a night of rest and recovery, Luth discovered that he had regained the capacity to walk on his broken leg once more, yet he still did not feel capable of moving as normally as he once did. As the party members within Kakariko Village gathered together once more, Luth and Talir decided to head to seek the local blacksmith, who exchanged a small amount of gold for various weapons that the pair had gathered during their travels thus far. After that business had concluded, the party chose to proceed back to Hyrule Castle Town, leaving Micheletto’s fate in his own hands.

Soon enough the party returned to the drawbridge in front of town and were met immediately by a wall of guards that blocked their path. As Talir spoke with one of the guards, it became clear that the increased number of soldiers at the town’s entrance was due in some way to the presence of “suspicious cloaked individuals”. After a few nervous minutes, during which Luth’s identity was questioned based on his cloaked appearance at the time, the party was permitted entry into town; Auriel, however, remained outside of town so as to meditate in the hope of eventually calling out to an animal that she may ultimately call her companion.

As the rest of the party entered into Castle Town, they noticed that the increase in guard patrols was not limited to the town’s entrance; rather, it was spread throughout the town itself. They chose to move directly into the marketplace, gaining some insights from local authorities as to where they could achieve fair prices when trading weapons. They were subsequently directed to an elderly man named Barland, who took a few more weapons off the party’s hands for more gold.

By mid-afternoon the party chose to head to the Temple of Time, where they sought answers from Durian as to why the town was in such a paranoid state, quickly learning that the sudden appearance of a black cloaked man with long, silver hair in the middle of town was the first event that triggered several other occurrences, a rise in cloaked men wandering the streets at all hours of the day and night that was met with a rise in guards dragging away anyone who sought to shield their appearance in any way for “questioning”. Durian also informed them that a fellow member of their party had recently returned to town and was presently staying at The Drunken Goron. The party immediately set out to the inn, eager to see what had become of the companion who had seemingly abandoned them only days prior in Kakariko Village.

Upon arriving at the inn, two things came to their immediate attention: a make-shift bar tournament involving betting, brawling and drinking was underway, and Voldy (or, as they new him, He Who Must Not Be Named) was standing behind the bar and looking as sullen as ever. After a few drinks and conversations – one of which involved purely hand-gestures, while another involved a hilarious exchange between Kin and the bartender, Balonios, regarding the Kokiri boy’s age and right to drink anything remotely alcoholic – the party decided to rest up for the night so that they could discuss their next course of action on the following day.

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Session 8 Summary (29/8)
Descent and Destruction!

Following their exit from the inner caverns of Death Mountain, the party began its descent down Death Mountain. Far from a clean and safe journey, there were a few incidents at various points while the party treaded and climbed their way down ledges and 15-30ft drops; this included Talir being knocked unconscious, as well as Luth breaking his left leg before also going unconscious (the latter was thanks to some rather shaky efforts by Auriel to lower Luth by rope down another 15ft drop).

During the descent, the party soon found themselves pursued by three Lizalfos. Kin showed some quick thinking by snaring the trio in vines, but was still left to face the creatures one at a time with, at first, only Auriel as a direct means of support. The pair opted to descend down a nearby ledge to join the other party members below, and even used Kin’s fairy companion as a means of luring the first Lizalfos to its death via a rather nasty fall. Soon enough, a second Lizalfos broke free of its binds and gave chase to the party, plummeting down the ledge and knocking Kin unconscious. With a little bit of vicious mockery, courtesy of Micheletto, the creature ultimately stumbled to the ground and impaled itself on its own weapon, gifting the party a chance to escape before the third Lizalfos could reach them.

As the party spent a night recovering from the various bumps, bruises and brutalised bones that they sustained while heading down the mountain, it became clear that Luth’s leg needed to be attended to sooner rather than later, opting to head back to Kakariko Village once dawn was upon them. Despite a number of small explosions that were being sounded from further up the mountain (accompanied by small rumblings that could be felt throughout the night), they felt that they could always return on a following day to deal with the remaining cultists on the mountain. Unknown to the others, Micheletto made the decision to leave the party temporarily so as to continue the effort of assisting the Gorons with the impending cultist attack, and began heading back towards the cultist encampment.

So, the party (now minus the bardliest bard who ever barded) spent much of the day walking back down the mountain until they finally reached Kakariko Village. Upon arriving, they quickly took Luth to the local apothecary, where Potions Master Wushu opted to provide the crippled rogue a rather large blue potion, which Luth chugged with little concern. Wushu then informed the party that Luth would require at least a day’s rest before being able to begin standing on the leg once more, let alone walk or run on it, and so they opted to take refuge in the village for the time that it would take for him to recover.

Meanwhile, Micheletto once again took on the guise of a member of the Followers of the Flame and headed back into the cult’s main camp, immediately noticing that the men had begun piling bombs on to the Goron blockade that was currently preventing entry into the city. The bard opted follow suit, taking a bomb over to the large pile while simultaneously preparing an oil flask beneath his cloak. Unfortunately, this resulted in him spilling a portion of the oil on to the ground, raising suspicion among the cultists that directly surrounded his position and eventually compromising his disguise. Micheletto opted to quickly send a number of the men to sleep with a quick spell before attempting to heat up the metal that covered a majority of the bombs on the large pile, eventually resulting in a massive explosion that wiped out every cultist within the visible vicinity. This action also created a large gap in the Goron blockade, which prompted around a dozen boulder-like creatures to emerge from the tunnel and roll towards Micheletto and surrounding him, all before revealing themselves as the Goron people.

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Session 7 Summary (22/8)
A song of rock and fire!

As the party took rest for the evening, Auriel opted to keep watch for the first few hours before meditating. Nearing the end of her watch, Auriel noticed the sound of a strange, stringed instrument coming from the path leading down Death Mountain towards Kakariko Village; a sound that was accompanied with a deep voice, and was growing louder with each passing second. As Luth awoke to the same sounds, he opted to investigate the source of the sounds while Auriel stayed with the party, ready to awaken them to danger at any moment. What Luth discovered as he ventured down the path was not seemingly dangerous, but was in fact a heavily cloaked half-elf carrying a lute. As Auriel soon joined them, the stranger introduced himself as Micheletto, a bard sent directly by Frodo from Castle Town to support the party by any means necessary.

As this encounter occurred a short distance down the mountain path, the rest of the sleeping party back at the camp were quietly ambushed by two Lizalfos. After awakening the slumbering adventurers and dealing a reasonable amount of damage to Shadow, one of the creatures was quickly stricken down as the other retreated back towards a nearby rock wall and began screeching loudly, a noise that was soon echoed by several other nearby creatures.

At this time, both Auriel and Luth – with Micheletto in tow – moved quickly to support the others as three more Lizalfos soon appeared and joined the fray. Despite Shadow falling unconscious, the fight went fairly well for the party, with Micheletto establishing his ability to use his lute and voice to cast various damaging spells. After searching the bodies of the lizard creatures and stabilising Shadow’s condition, the party took a moment to introduce themselves to Micheletto, nicknaming the bard “Mickey” in the process. With only a few short hours to go before sunrise, the party took a much more peaceful rest.

At dawn, the party spent a moment to confirm their new goal: to head directly towards the nearby cult gathering and put a stop to their efforts of destroying the Goron blockade and gaining entry into the underground city. With little knowledge of what exactly to expect on the outside of the city’s entrance, the party began moving back towards the mountain crossroad, with Auriel and Micheletto moving further ahead of the others as stealthily as possible. Upon reaching the crossroad, Micheletto was spotted by two nearby cultist sentries, who immediately began to approach him; Auriel, who remained unseen, moved into a position nearby out of sight, ready to react if necessary. As Micheletto did his best to stall the sentries with talk of real estate and investment (which easily proved to be the most interesting conversation that the men had ever had, and ever would), Luth split from Kin and Shadow to quietly move to a position separate from Auriel that was also out of sight, yet also close enough to Mickey and the cultists so that he could respond to any violence with haste.

Soon enough, the conversation came to an abrupt halt as the robed men, after failing in their attempt to persuade the bard to depart from Death Mountain, were shot down by both Auriel and Luth, with a little melodic trash-talk from Micheletto in the process. The party then regrouped over the dead bodies, stripped them of their robes and quickly forged a plan to bring three “prisoners” to the large camp up ahead and deal with any leadership figures under the guise of cult garbs. As Auriel, Luth and Micheletto adorned themselves with the robes, both Kin and Talir had their hands loosely tied while Shadow was leashed around the neck. The party then proceeded through a strangely cold, yet dry tunnel that emerged out into the large cultist camp.

Soon enough the party came upon the camp, and immediately set eyes on a large number of robed individuals. Things got rather tense as one cultist began to see through the guise that the party had set, and so Micheletto quietly cast Sleep on the man, thus temporarily avoiding any conflict. In response to this, another nearby cultist approached and requested that the disguised Luth assist him with carrying the unconscious man towards the largest, most centered tent in the camp. As Luth did so, the remaining party members spent a short time discussing what to do next.

Once inside the large tent, Luth was met by two obvious figures of authority. One was garbed in the same black cloak as the man who was identified as Regol, the leader of the Followers of the Flame, yet he possessed a much more youthful face with long, silver hair as opposed to the much older, withered face that had been seen a few days prior at Kakariko Village. The other man wore a long, red robe with a face bearing many scars and a large burn mark on the left cheek. Within a few moments the black cloaked man disappeared with the use of magic, while the red cloaked man remained behind and briefly questioned the cultist that had accompanied Luth into the tent. Upon learning that there had been non-human prisoners brought into the camp, the man demanded that they be brought to him at once, and shortly after the entire party was brought into the tent, some still effectively bearing the guise of cultists.

After a few minutes of slanderous words being thrown at the “prisoners” by the red cloaked man, as well as a bit of persuasion from Talir, it was decided that the captives would be led into the volcano so as to be thrown into a pit of lava while the cultists headed through the secret passage into the Goron City. After a half-day journey, the party, in the company of the red-cloaked man (who had now been identified as a powerful magic user) and four other cultists, headed inside Death Mountain and stood before a ledge that sharply-descended into a pit of lava. Before having much of a chance to react, the cultist warlock was swiftly attacked with both magical words and physical weapons, giving him little time to flee before he was struck down by one of Auriel’s arrows, causing him to plummet into the lava pit below.

A small skirmish them broke among the party and the remaining cultists, with Kin, Talir and Shadow slipping out of their bonds and joining the fray, outnumbering and defeating the cultists with ease. They then swiftly moved out of the volcano into cooler temperatures, taking time to recover before deciding on their next course of action.

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Session 6 Summary (15/8)
Onward and Upward

After Voldy’s mysterious departure, the remaining party members set about gathering as many new healing potions and survival items as possible before setting out on their journey up Death Mountain. Impa agrees to do what she can to alleviate the costs of their supplies, and brings them firstly to the village apothecary, maintained by an old Potions Master named Wushu. Noting the party’s severe lack of gold, Wushu agreed to supply them a dozen potions in exchange for their help in re-opening trade between the Gorons and Kakariko, to which the party agreed and signed a contract on. Gathering their new supply of nine healing potions (of which there were three distinct varieties) as well as three mysterious green potions that Wushu couldn’t quite remember the effects of, the party set back out in Impa’s company to the local blacksmith, where Auriel resupplied her quiver of arrows while Luth handed over the party’s blades so that they could be sharpened at no additional cost.

As the party waited for the blades to sharpen, Talir decided to investigate the local cemetery, passing an old well that was filled with murky water. Upon entering the cemetery, Talir investigated a large stone memorial slab that recounted the notorious life of an old King of Hyrule, Igos Du Ikana, who went mad with intentions to blot out the light of the sun and was executed as per the will of the people. Talir also noted a nearby shack, which seemed to show greater signs of wear than the rest of the village, and yet didn’t seem to have built at a much earlier time than other nearby structures. Not wanting to be away from the rest of the party for long, Talir rejoined the others before they all retrieved their newly-sharpened weapons and rested for the remainder of the day and evening.

The party awoke the next day, gathered their gear and prepared to set out for Death Mountain. As they did so, Impa prepared to depart just before them, alerting them to the fact that the leader of the Followers of the Flame had been spotted appearing suddenly in the central square of Castle Town, and that she needed to hurry her way there immediately if she had any hope of capturing him. She then bade the party farewell and rushed out the village on horseback, while they set off toward the road leading up towards Death Mountain.

After around half a day’s worth of journeying, the party neared the crossroad on the midway point of Death Mountain. Before reaching it, they stumbled across a large boulder that seemed to block the entrance to a cave. While investigating the area, the group was attacked by a small group of Red Tektikes, which resulted in Luth getting knocked unconscious before the creatures were defeated. Luth was then brought back to consciousness using a red potion as the party spent the next hour recovering from the few minutes of combat and past several hours of travel.

Soon enough, the party made their way to the crossroad, where Talir was able to identify that the road leading to the right would lead towards the main entrance to the Goron City, and therefore to a large gathering of cultists. As such, they opted to continue to climb upward, dealing with heavier ash-fall and higher temperatures as they continued their ascent. After a brief struggle with pulling Shadow up a 15ft-high ledge, the party thought it best to send Luth ahead on his own to scout out the remainder of the trip; this was mostly because it seemed almost impossible to hoist Shadow up to the next set of ledges. Using rather old and worn ladders, Luth successfully made his way to the top of the mountain and discovered two entrances into the mountain – one sealed off by strange white rocks and one open for him to enter. Despite the incredible amount of heat that was flowing out of the cave, Luth decided to head inside and investigate where the tunnel lead to.

The temperature within the tunnel only grew hotter and hotter as Luth proceeded through, and he eventually emerged into a large cavern in the heart of the volcano, with a large pool of lava in the center of the cavern and two pathway options; left or right. Before investigating the place further, he headed back down the mountain to describe what he had found to the rest of the party. As a group, everyone agreed that Luth should investigate the cavern further, and so he borrowed Talir’s red heat-resistant tunic and made his way back up the mountain and through the tunnel once more.

Once inside, Luth opted to head left and cross a rather ancient-looking wooden bridge, and took plenty of caution in crossing it, barely avoiding a fall into the lava below at one particular stage. He then found another tunnel that was made up of paved stones, as opposed to that of a typical cave, with two unsettling statues standing either side of the tunnel entrance. As Luth headed inside, he turned as a resulted of two loud thud sounds behind him, noticing that the statues had disappeared. He then chose to head back across the bridge and head down the alternative path back at the cavern entrance, and noticed that another tunnel entrance was at the end of it, but that it was blocked by several large boulders that were far too heavy for him to lift on his own. As Luth attemped to leave the cavern, he was ambushed by the two statues that earlier disappeared, and was knocked unconscious.

Back at the camp, Kin had become a little concerned that Luth had not yet returned, and so he brought forth his fairy companion for the first time among the party and told it to find Luth and report back to him what his condition was; while Auriel noticed this happening, Talir was too busy eating food to notice, as normal. The fair returned within half an hour and informed Kin that Luth was unconscious, who then passed on the message to the others. The party quickly decided that Auriel should head up the mountain and enter the cavern to heal Luth, and then proceeded to do so, incurring small amounts of damage during the ascent up old ladders.

Once inside the cavern, Auriel finds Luth and used another red potion on him, restoring him to consciousness and immediately headed back down the mountain with him to return to the others. Rejoined once more, the party decided to head back down to the crossroad and analyse their situation. They later decided that it would appear to be necessary for them to head toward the main entrance to the Goron City and deal with the cultists directly. Kin also sent Shadow down an alternative path to the left, enabling them to discover that the path contained more Red Tektikes and a large lizard-like creature that stood on two legs and brandished a dagger. Not wanting to fight anything, especially given that sundown was upon them, the party headed slightly further down the mountain to rest for the evening.

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