Legends of Hyrule

Session 18 Summary (28/11)
Counsel with King Zora

Talir dove immediately into the Zora River so as to pursue the fleeing Gerudo, with Kin quickly accompanying him after shapeshifting into the form of a River Zora. At the same time, Shadow Luth pursued them on land, with Costanza and Rocky choosing to wait by the waterfall. It took less than a minute before Talir was able to grab a hold of the Gerudo, but then began to struggle against the river’s current so as to get back on dry land. Even with Kin’s help, the task seemed rather difficult, and so Luth decided that he should attempt to throw a rope out to them from the nearest spot of land. Unfortunately for him, the throw was quite poor, as he essentially threw his weight too far forward and plummeted into the river as well. Despite further struggles, all party members were soon out of the water, where Costanza, Rocky and Shadow soon joined them.

After yet another interrogation, the Gerudo came out with the name of her true master: Ganon. After learning this, Talir killed her, prompting the party to move back to the entrance to Zora’s Domain. Back at the entrance, Talir indicated that a plaque that rested on the ground before the waterfall was they key to gaining entry into the Domain, and then proceeded to whistle a strange, peaceful melody. As a result, a tunnel behind the waterfall was revealed, into which the party jumped into and progressed through.

The party then entered a large cavern that was composed of a single, stone pathway that curbed around a large pool of clear water, within which several Zora could be seen relaxing. Guided by Talir, the party moved to a flight of stairs that ascended to another room. On the way up, several party members noticed that the walls were encrusted with small sapphires, which prompted Talir to inform them that the gems weren’t to be touched.

At the top of the staircase, the party was greeted by a small troop of Zora soldiers, who quickly disarmed Rocky and surrounded her with various spears. After Talir showed one of the guards the notice that was handed to him by Leoni, they were permitted to speak directly to King Zora, who sat on the opposite side of the room in front of the entrance to yet another tunnel.

Within a few minutes of speaking to the King, it became clear to most party members, particularly Rocky, that he was not taking the potential threat against his life all that seriously. In reply, Rocky mocked the King’s stance on the situation, which almost resulted in her being thrown into a lake by the guards; thankfully, Talir was able to calm King Zora down from feeling so offended. After further talking, the King appeared to concede his stance slightly, but insisted that any remaining discussions be postponed to the next morning, issuing for Talir to house the party in his own home overnight.

After being taken to Talir’s home, being a rather oversized shell of sorts, the party set about exploring much of the Paladin’s home. Despite Talir showing his desire to be left alone in his room, Rocky remained in there and questioned Talir about several aspects of the room, as well as a small necklace. Talir revealed to Rocky certain details of his family, including certain Gerudo involvement. Soon enough, all party members took rest for the evening, regaining much needed strength before the next day.

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Session 17 Summary (21/11)
Beans and Bad Things

After a few introductions, Impa revealed that she was searching along Zora’s River for any sign of Frodo, the party’s own mercenary contractor, who had disappeared since being sent by Leoni to meet with the Zora King. With there still being no sign of him, she explained that she would move ahead of the party on the following day so as to keep a distance and maintain herself (and her protective guards) out of sight. Before then, they all agreed to take rest for the evening, setting up a rotation for people to sleep or keep watch for the evening. During the night, Shadow picked up on the sounds of creatures moving about near the river ahead of them, but no action was taken at the time, and Rocky went the entire evening without gaining a moment of sleep.

The next morning, Impa and her followers moved out roughly an hour before the party. As the mercenaries made their first few strides up the river, Shadow remained on high-alert for what he had heard the night before, prompting Kin and Talir to investigate their surroundings. In doing so, Talir noticed that there were two creatures hiding at the bottom of the river, which, after moving in to get a closer look, turned out to be a couple of River Zora, who proceeded to attack the party unsuccessfully, being slain a short time later.

After less than an hour’s walk, the party came across a large fence which prevented them from moving ahead on their current path without crossing directly through the river itself, with a short bald man seated in front of it. The man, though rather heavily engaged in eating a seemingly endless supply of strange beans from a small bag, proved to be of little help to them in finding out any useful information whatsoever, let alone how they might proceed forward. Noticing that the man was under a strange influence that seemed to stem from the beans that he was eating, both Luth and Talir spent five gold coins each in buying a bean for each of them. While Luth simply ate his bean, leading to him experience a brief euphoric rush of seeing brighter colours, Talir chose to plant his bean in a soft patch of soil near the large fence, then water it. After he did so, the plant grew a lengthy stalk at an astonishing speed, finishing five feet above the top of the fence, allowing most party members to simply climb up the beanstalk and jump or climb their way over the fence, while those others who were more adept at swimming simply went through the river and around to the other side.

Further ahead, after crossing a couple of bridges so as to navigate their way up-river, the party came across a relatively small swamp-like area where the water remained much calmer by comparison to the rapidly-running river that they had followed up until then. Once there, they encountered several Blue Tektikes, which proved to be of little challenge to them, being entirely disposed of from a distance.

Once beyond the swampy area, roughly half a day’s worth of journeying was made before the party stumbled upon the final up-hill stretch before they would come upon the entrance to Zora’s Domain. Before reaching the entrance, several voices could be barely heard over the top of a the crashing sounds of a waterfall, prompting Kin and Shadow to scout ahead of the others as stealthily as they could possibly have been. They soon noticed that three cloaked individuals stood on a platform that rested roughly ten feet from the waterfall, hearing feminine voices that were discussing ways in which the entrance to the Domain could be reached.

Rather than engage them immediately, Kin left Shadow behind to alert the others, bringing them quietly up the hill and within firing range. Two of the three were quickly disposed of, with Kin utilising a Spike Growth spell to contain the three while several arrows were fired at them, when the party chose to interrogate the third and final individual, who revealed herself as a Gerudo. Being annoyingly ambiguous about who she had been taking orders from, the person being someone that gave orders to the cultist leader, Regol, she chose to avoid being captured by Talir and dove into the river in an attempt to escape.

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Session 16 Summary (14/11)
Strength in Numbers

After an hour or so of discussion with Leoni, including further questioning of Namoori, the party decided that it would be best to head to Zora’s Domain the next morning so as to warn the Zora King of the potential impending danger. They also agreed that Namoori should remain in Leoni’s care, and so that she could be questioned further. Leoni promised to write up several documents that would grant them “royal permission” to enter Zora’s Domain, which would be given to them the following morning.

As the party returned to the Drunken Goron Inn, they found Luth continuing to drink at the bar, detailing his rough night of pleasure with the elderly alchemist before passing out on the floor, eventually finding his way to a different room upstairs. The rest of them made for their own beds, taking rest for the evening.

The following morning, most of the party rejoined in the hallway between their rooms. Before departing, they opened the door to Luth’s quarters, finding most of his clothes in various locations around the room and the rogue still passed out on his bed. After a bucket of ice-cold water and a few minutes to gather his belongings, Luth was awake and ready to depart, albeit suffering from a rather troublesome hangover. Within the coming hour each person was able to collect what new belongings they were owed from the previous day; namely, new armour for Kin, Rocky and Shadow, as well as the potions that Luth had secured for cheap prices. They also gathered the documents that were promised to them by Leoni, and then set out immediately for Zora’s River.

After roughly half a day’s journey across Hyrule Field, where they avoided traveling directly on the road, the party’s journey was disrupted by a group of bandits who seemed rather intent on taking every ounce of gold that the traveler’s possessed. As opposed to claiming an easy take, the bandits were met with an incredibly tough battle, where most of them were slain, leaving only their captain and one other alive. The captain plead for his life, agreeing to turn over all valuables that they owned before fleeing. Upon searching the bandits two wagons, certain party members gained more gold and other valuables, which were not directly shared with any others among them. They then took the two horses that had been pulling the wagons and continued to follow the river.

Soon enough, they came across a small pond which separated the road ahead to Zora’s domain and Hyrule Field. Across the pond, they noticed a camp with no apparent occupants, which Luth and Talir chose to investigate, where they found naught but provisions and a single Sheikah symbol. Given Rocky’s inability to survive in water as a Goron, the party opted to throw her across the pond, and were surprisingly successful in doing so. Once across, the party settled into the camp until sunset, when a few of them noticed that the apparent occupants of the camp were returning from the road that runs with Zora’s River. Soon enough, it was revealed that the camp had been occupied by Impa and three personal soldiers, who greeted the party warmly.

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Session 15 Summary (31/10)
A Royal Threat

In Leoni’s company, the party discussed the battle that had occurred during previous night, as well as the newly-discovered threat against a King’s life. Agreeing that the threatening note could be in reference to either the King of Hyrule or the Zora King, the party decided that it would be necessary to give warning to those residing at Zora’s Domain, particularly the King himself. Having a full day before the journey would begin, each of the party members gathered their financial reward from Leoni for having dealt with the leader of the Followers of the Flame, they took time during the day to head out into the marketplace. While several party members sought to upgrade certain armour, shields and weapons, Luth managed to secure an agreement with a local elderly alchemist woman involving the exchange of cheap potion-prices with sexual favours. The pair agreed to meet back at the Drunken Goron Inn later that night, and so the party returned to their living quarters to relax for the evening, while Luth proceeded to get as drunk as humanly possible.

While Kin and Shadow departed to bed early, most of the party remained at the bar to drink and/or socialise. Before long, a mysterious cloaked woman approached the owner, Balonios, whispering in his ear as she gave him a note. Before she could conclude what she had to say, Costanza, Rocky and Talir moved quickly over to her, preventing her from leaving and questioning her as to what she had been saying. Though the woman was insistent that she was only passing on a message, the group did not drop their suspicions, lowering her hood to reveal the face and hair of a Gerudo. They also took a closer look at the note that she had given to Balonios, which indicated that “the King must be moved within the week”, deciding that both she and the note needed to be taken to Bolonios without delay. As the group departed, Luth remained behind and was quickly met by the alchemist, who moved up with him into a private room for a little “one-on-one time”.

While meeting again with Leoni, it became clear that the woman, Namoori, was telling at least part of the truth in saying that a “tall man” gave her the note to pass on to a figure of authority in Hyryle Castle Town from the border of Gerudo Valley. With that said, it was unclear if she was telling absolutely everything that she knew. They then began to re-examine the risks that hovered over each King in Hyrule, and whether they would be making the right decision to either stay in Castle Town or proceed to Zora’s Domain.

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Session 14 Summary (24/10)
The Fall of the Followers (Part 2)

Turning to notice that something peculiar had occurred by the staircase, Kin moved towards the mysterious black-cloaked individual who now stood over the top of an unconscious individual in a dark brown robe. At the same time, Rocky also turned her attention to the staircase, noticing that Kin had begun moving towards the cloaked individuals while summonig a fireball and preparing to throw it towards the one still standing. Assuming the worst, Rocky joined in by throwing a javelin towards “Regol”, who promptly removed his hood to reveal the face of Luth and attempted to convince them of his “identity”.

As this occurred, Costanza and Talir continued to engage the Gerudo Captain in combat. After several attempts, Costanza was finally able to successfully shroud the Captain within a cloud of poison, giving Talir the perfect opportunity to sever one of her arms and then behead her. Feeling briefly satisfied with the kill, the pair of them proceeded over towards the staircase to join their companions with the final threat.

Being rather unconvinced by the impostor’s story, Rocky moved in to deal as much damage as she could to the man, whom she knew was truly Regol. In a series of final desperate acts, Regol attempted to issue telepathic commands to one party member at a time so as to have them inflict fatal damage on one-another, while also using a summoned spiritual sword to fend off Shadow and anyone else who dared to get too close. Unfortunately for the cult leader, Luth was soon brought back to consciousness by Kin, who then proceeded to strike out at him, taking off the head upon which his own face was displayed and allowing the black-robed body to fall lifelessly to the ground.

In the aftermath of the battle, several party members had their wounds attended to (some even needed a bit of reviving, which went smoothly) while others chose to explore the dead bodies further. A search of Regol’s body, for instance, turned up a small amount of gold, a scroll written completely in Gerudo dialect, and a key. They also found a note that mentioned the fact that “the King must not live past his next day of birth”, agreeing that it should be brought before Leoni as soon as possible. Luth soon found a secret door located at the far end of the room, using the same key to open it up and discover a small room inside, containing – amongst a few other things – a small, locked chest. Not thinking to look for traps first, Luth immediately attempted to open the chest, promptly causing a large fiery explosion to fill the entire room, knocking himself and Kin unconscious in the process. Thankfully, the others were able to hear the explosion – mostly thanks to Shadow, who went and fetched Talir with great urgency – and quickly came in to revive the fallen party members. Despite his blunder, Luth still insisted that the contents of the chest were his, and no other party member chose to contest his claim. Luth also refused to reveal the contents of the chest, mostly because no one asked him what was inside.

Making their way back outside the building with the prisoners in hand, the party were greeted by a large number of city guards who had seemingly set up a perimeter outside the cult’s lair in case of anyone trying to flee. After inquiring about the prisoners, the guards agreed to take the prisoners safely into care, and insisted that Leoni would wish to speak with them by morning. Given the current late hour, the companions made their way back to The Drunken Goron and rested up for the evening. By morning, the guards had already reached their bedroom doors, ready to escort them to Leoni at once.

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Session 13 Summary (17/10)
The Fall of the Followers (Part 1)

Talir and Rocky both moved directly towards the Gerudo thieves who now stood at either side of Regol, looking to dispose of them quickly. They were also met by a Gerudo Captain, who appeared to be rather adept at melee combat. As Talir attempted to engage one of the Gerudo women, Regol unleashed the first of his arsenal of spells by paralyzing the Zora, rendering him rather vulnerable to attacks from the surrounding enemies. In response to this, Kin moved quickly over to Talir and administered a healing spell to him, while Rocky used her incredible strength by lifting the Zora up and throwing him to a safe distance. Though safe for the time being, Talir was still bound by Regol’s magic as the cult leader maintained his focus on the spell.

Within the next few minutes, both of the Gerudo thieves were disposed of, thanks to Costanza’s frost magic and a well-placed arrow from Luth, and Rocky had begun to directly engage the Gerudo Captain in physical combat. As this hand-to-blade exchange occurred, both Costanza and Kin attempted to aid their Goron companion with fireballs (which, at one stage, resulted in a tapestry catching fire) and poison magic, but found it rather difficult to assail the Captain with magical spells. Meanwhile, Regol found himself being set-upon by Shadow (after being rather unsuccessful with a few different spells aimed at various party members), knocking him prone before having the chance to counter with a Command spell, rendering the wolf prone. As Talir moved in to assist Shadow, Regol took an opportunity to open up yet another magical doorway, stepping through it and disappearing out of sight.

Unknown to Luth, who had stood back close to the staircase so as to fire arrows from a distance, Regol had appeared directly behind him, and swiftly sunk a poisonous dagger into his back, rendering him unconscious immediately. Immediately afterwards, Regol drew back his hood, revealing a strange, blue face that immediately began shape-shifting and changing colour until it was an exact replica of Luth’s, with no other party members witnessing any of Regol’s actions after first disappearing.

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Session 12 Summary (10/10)
A Western Influence

Reunited with Micheletto, the party took a few moments to exchange names with their two newest companions, Rocky (the Goron) and Costanza (the Dragonborn) before preparing to head further inside the lair of the Followers of the Flame. As they finished preparations, a few of them took notice of several noises that were coming from a nearby dorm room, separate to the one that Rocky and Costanza had been found in. After a failed attempt from Rocky in breaking open the locked door leading inside, Luth managed to kick it open, revealing yet another room covered in darkness. Still, he did not falter, lighting up a candle as he headed inside while Auriel, Micheletto and Red opted to remain outside and keep watch.

First glances around the room revealed a number of restraints, chains and other various devices and mechanisms that were stained with much blood and bile, including a large, round table in the center of the room. Over on the right-hand side of the room, Talir came upon a number of bookshelves and immediately began cleaning the dust off of them and reading through them for anything of interest. At the same time, Costanza, Luth and Rocky proceeded over to the back wall, finding four individuals chained to the wall. Luth took a particular interest in one of the men, recognising him as the same man who he had pursued through town less only an hour earlier. Upon being questioned, the man insisted that he had not been allowed to leave the room for quite a long time, and that he had been questioned by the same man every day about every little detail of himself – who he was, what he did for a living, and so on – after receiving about a week’s worth of “pure pain”. The same man, who noted that his name was Talo, noted that the man who had been questioning him was seated to his right, prompting the surrounding party members to investigate the nearby prisoner; an individual who had notably long, silver hair. Upon closer inspection, the silver-haired man appeared to be dead.

Meanwhile, Talir continued to pour through a number of old books, many of which detailed the architectural history of Hyrule Castle Town, some even giving mention to how the relationship between the people of Hyrule and the three Godesses – Din, Farore and Nayru – helped form the way that the town was structured. Among these, Talir found a book written in a language that he could not understand, but that he gathered possessed some magical properties to it. After a short time, Kin wandered over and inspected the book, discovering that it was written in a form of Gerudo, containing several details pertaining to certain deities worshiped by the Gerudo people and the rituals that were involved in such worship; however, Kin was unable to properly translate the book.

Back to where the prisoners were being held, Rocky moved to question an elderly man on the far left-hand side of the room – a man she recognised to be someone who matched the description of one of the leaders of the Followers of the Flame. After questioning him, it seemed that he, too, had been held in that very room for some time. As it became clear that all of the men (with exception to the fourth, who was unconscious at the time with a faint pulse) had features that corresponded with the cult’s known leaders, Auriel, Micheletto and Red joined them inside of the room. Meeting Red for the first time, Rocky moved to question the cultist about his true identity and, after seeing him exhibit much hesitation, became much more aggressive with the questioning, prompting Luth to hold a knife to Red’s throat. Despite giving the name “Stark”, Rocky saw through Red’s lies and threatened violence, prompting him to reveal that his name was Regol – a name that was shared by all of the Followers of the Flame so as to disguise the true identities of its members.

Soon, Red pleaded with the party to move with him further into the lair so that the cult’s leader could be dealt with before he would have a chance to escape, but they declined, insisting that the prisoners be led out of there and into the safe hands of the city guard. As a result, Red dropped a smoke bomb into the room and fled. At the same time, Kin noticed two individuals move into the room through the smoke and grab a hold of both Auriel and Micheletto, dragging them from the room. As the party composed themselves and gave chase out of the room, they were met by four cultists and Red in an ambush. During the ensuing fight, Kin managed to use his Thunderwave spell to deal with most of the cultists, with Red proving to be more adept of a challenge as he revealed his ability to use magic. After a few exchanges of might and magic – as well as Luth sampling the mysterious green potion for the very first time, leading to him becoming stronger and faster for a short period of time – Talir was successfully able to sneak up behind Red and slice through his spine, killing him immediately.

Following the conflict, a note was discovered on Red’s body – along with a fair amount of gold – imploring that the cultist attempt to lead the party upstairs to whomever wrote it. After a moment of discussion, a female scream was heard coming from an unexplored corridor, prompting them to move further into the lair. The party soon entered into a hallway bearing six suits of armour, three lined along each wall, with a staircase further ahead. Sensing danger, Kin instructed his fairy to investigate each of the suits individually. Finding only bones in one of the first five suits, the fairy investigated the last one, triggering some sort of magical spell that sent bolts of lightning flying towards it. Despite his attempts to revive the fairy, Kin was left to mourn the loss of his companion before rejoining the others in tying the prisoners up safely and stealthily moving upstairs.

Stopping only a few feet before the top of the staircase, the party members noticed that the stairs entered into a large room that occupied the entire space of the floor. Peering into the room, they noticed that it had been laid out in a typical dinning room setting, with a long, wooden table sitting in the center of the room. They also noticed that the walls were adorned with both banners bearing the Gerudo symbol as well as a variety of severed heads from various races; Elven, Goron, Zora, and others. Upon the far side of the table stood two Gerudo women holding Auriel in place as another Gerudo accompanied a black cloaked individual in a short walk around the right hand side of the table, with the two involved in a rather deep conversation at the time. As the pair neared the end of the table closest to the staircase, both Talir and Rocky made the decision to emerge from their hiding place, confronting them.

This action prompted the cult leader, Regol, to “welcome” the intruders in his lair and have Auriel brought closer towards the party while also keeping her restrained on the table. Regol then moved up on to the table, moving behind Auriel and showcasing the fact that he had already removed her Elven ears, making her “as close to human as possible, but not close enough”. As a final, menacing act, Regol drew a large blade and severed Auriel’s head from her body, allowing it to tumble to the floor. He then asked the remaining intruders in his lair: “Who will be next”?

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Session 11 Summary (3/10)
Into the Lair...

As the party prepared to enter into the make-shift lair of the Followers of the Flame, they made the decision to have up to four of them don cultist robes so as to fool anyone inside the building, almost exactly as they did up on Death Mountain within the cultist camp. As these discussions took place, Voldy informed Luth via Thieve’s Cant that he would be permanently departing from the party so as to “take care of his charge” and then moved away before the others could take notice. Luth was also given all of Voldy’s supplies and valuables before departing. With all party members except for Bloodwing, Kin, Talir and Shadow now disguised, the party moved closely behind their newly-established cultists companion, whom they eventually nicknamed “Red”, towards a nearby two-story building.

After knocking on the door, Red appeared to be rather disturbed that there had been no response from anyone inside. He also found that the door was unlocked, granting the party easy access. Once inside, they noticed that the corridor before them was, in Red’s words, “unusually dark”, prompting the cultist to suggest abandoning hopes of moving through the building disguised. He also noted that he felt as though their presence “had been felt” by an entity, but that they should still attempt to move ahead quietly so as to avoid any further unnecessary attention.

With two possible passages before them, the party opted to head down the “shortest corridor”, as indicated by Red. Peering roughly halfway down the corridor, Red indicated that a large, steel door was closed on the left hand side, and that someone, preferably Luth, should move forward quietly and ensure that the door was fully sealed shut. After moving forward and successfully checking that half of the door was sealed, Luth mistakenly stood on a pressure plate located in front of the door, triggering a large, spiky metal structure to emerge from the floor up ahead and rush towards him. While both Red and Luth were able to dodge the fast-moving trap, Auriel sustained some damage after being struck by it. Luth then moved back toward the door and proceeded to check whether the other side of the steel door had been locked, quickly confirming that it hadn’t. Rather than choose to move further down the hallway or into a new room via the steel door, the party decided to take an alternate, longer pathway that would eventually lead them upstairs, towards Regol.

Upon reaching a new corridor, Red spotted yet another “unusual sight”, a large, beast-like statue that had seemingly been placed near the entrance to several dormitory rooms. Red insisted that Talir move toward the statue so as to see if any actions could be provoked from it. Talir, in the company of Kin’s fairy, moved cautiously over to the statue, soon discovering that it was, in fact, a living gargoyle. An intense battle with the gargoyle then ensued, with Luth being knocked unconscious in the process. Thanks to some clever spell-casting by Kin, they were soon able to destroy the creature.

As Red lead them further in towards the dorm rooms, several frantic noises were heard inside one of the rooms. A closer inspection revealed that, inside the very same room, three cultists were holding a both Goron and Dragonborn hostage. The party quickly disposed of the cultist guards and took from them a key that enabled them to set the captive pair free. After a few minutes of discussion, it became clear that the pair were, in fact, a couple, and seemed to be trustworthy enough to warrant setting them free and taking their aid in dealing with any further threats that may lie ahead – including any cultist leaders that await them upstairs.

After setting the pair free, prior to exchanging names and other important information, the party was interrupted by Red, who alerted them to the presence of Micheletto, who seemed to have followed them in slowly and was prepared to accompany them the rest of the journey up into the cult’s lair.

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Session 10 Summary (19/9)
A Town of Tension

As her hours of meditation outside of Castle Town concluded, Auriel quickly found herself accompanied by a blood hawk, whom she took on as a companion and named Bloodwing. With Bloodwing on her shoulder, she made her way across the town drawbridge and was stopped by a row of guards. After a rather tense conversation with a guard who was rather unimpressed with her desire to push through his questions with haste so as to enter town, Auriel was arrested and jailed for the night so that her identity and purpose within town could be properly verified, but not before she managed to communicate with Bloodwing and send the bird to alert the party of her situation.

In the meantime, Luth and Kin were engaged in a drinking competition at The Drunken Goron; a contest that had begun after much prompting from the bartender, Bolonios. After a few spills and stumbles, Kin eventually passed out while Luth kept conscious, though also suffered a fall of his own bar stool before the end. As the inebriated pair were carried upstairs and seemingly put to rest, Voldy was confronted by a blood hawk after it burst its way into the inn. As the bird screeched at her, she made the decision to take it outside, where it flew off and began screeching somewhere in the distance. Voldy assumed that it was giving a signal of sorts. She then signaled for Talir to tag along, as the pair then followed the blood hawk through town.

Before long, the pair found themselves outside of the town prison, the entrance to which was -for a moment at least – barred by two guards. After the blood hawk swooped its way past the guards and inside the prison, bringing the two guards swiftly in tow, Talir and Voldy took the opportunity to follow along inside, moving through a long, dark tunnel before emerging into a narrow room lined with holding cells on either side. They soon found that Auriel had been imprisoned inside one of the cells, and that the blood hawk had taken to floating about high inside of her cell as several guards attempted to strike at it from below. Voldy (through writing), Auriel and Talir quickly communicated to one of the guards that the hawk was clearly Auriel’s companion, and that Auriel should be freed so as to bring an end to the situation. The guard then spoke with Talir and Voldy away from the cell, insisting that he be compensated for having to deal with the elf and her blood hawk companion; he abandoned this demand, however, after the threat of being reported to Leoni was held against him. Soon enough, the three companions – with Bloodwing in tow – headed back to the inn and rested up for the evening.

At dawn, the party awoke to a knock on the door, where a rather awkward soldier named Steve informed them that they had been summoned by name to meet with Leoni as soon as possible. They noticed, however, that Luth was missing from the party, and so they decided to head out into town and find him as quickly as possible. Upon heading outside, Voldy was almost struck by a falling tile, prompting her to look up and see Luth lying unconscious on the roof of the double-story inn. With no clear path up to him, Auriel thought it best to use Bloodwing to awaken him, commanding the bird to strike him. This decision led to Luth being jolted awake, Bloodwing being punched in response to a second swoop, and the party still left wondering how Luth could possibly have made his way up there in the first place. Luth soon chose to try climbing his way down, resulting in a rather clumsy fall that, thankfully, only bruised his body and ego, doing no further serious damage to his previously-broken leg.

The party found themselves seated before Leoni in his office within the hour, and were immediately filled in on exactly why Castle Town’s patrols had been increased so heavily since they had departed for Kakariko Village roughly a week ago. As a silver haired member of the Followers of the Flame had appeared within town, it seemed that the cult seemed to immediately gather a presence within town that continued to grow, thereby prompting Leoni to send more men to patrol the streets and uncover the identities of any cult followers that could be discovered. He also insisted that the cult’s leadership circle must currently exist with town, and that it should be “stamped out” before more cult members arrive. After much deliberation, most of the party agrees to head into the poorer district of town and search for any cult presence, while Voldy insists that he will only assist with this “royal request” from a distance. 100gp were promised to each party member individually for any information that would lead to the cult’s location discovery, and up to 500gp to each member if the cult was destroyed by them. Leoni also provided them each with cards that displayed the fact that they were permitted to move freely throughout the city.

As the day proceeded into the afternoon, the party headed back through the marketplace and into an alleyway in the poorer district of town. As they did so, Kin took notice of several happenings up ahead, such as doors quickly shutting and individuals moving with haste around a corner and out of sight. Moving further in, Luth took notice of a rather suspicious looking man with a large scar across his forehead, and the man almost immediately sprinted away once he knew that he had been spotted. Luth gave chase immediately, as did the rest of the party, with Auriel even taking a moment to send Bloodwing into the air to keep an eye on the man’s position. He was soon chased to a different alleyway, which was promptly surrounded by several guards who had spotted that the chase was underway, but Luth discovered upon entering the alley that the man was nowhere to be seen; rather, he was greeted by three hooded men who promptly drew scimitars and moved towards him. During the immediate conflict between the cloaked men and the party, who had (for the most part) moved in to provide support, Luth voiced his desire to leave the men alive so that they may be later questioned. As a result, only one of the men was killed, while the second man laid unconscious on the ground and the third was pinned to a wall through the use of Talir’s fins.

Kin stabilised the pinned man before Talir shook him back to consciousness, demanding that he take them to where the cult leaders were hiding. While originally completely opposed to giving in to the Zora’s demands, the cultist eventually mentioned that he would be “killed either way” and that his master, Regol, was far too dangerous to be dealt with. After the party reluctantly agreed to protect the man from Regol and allow him to walk free after fulfilling his end of the bargain, the man agreed to lead the party to where the cult was hiding within town.

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Session 9 Summary (12/9)

Following a night of rest and recovery, Luth discovered that he had regained the capacity to walk on his broken leg once more, yet he still did not feel capable of moving as normally as he once did. As the party members within Kakariko Village gathered together once more, Luth and Talir decided to head to seek the local blacksmith, who exchanged a small amount of gold for various weapons that the pair had gathered during their travels thus far. After that business had concluded, the party chose to proceed back to Hyrule Castle Town, leaving Micheletto’s fate in his own hands.

Soon enough the party returned to the drawbridge in front of town and were met immediately by a wall of guards that blocked their path. As Talir spoke with one of the guards, it became clear that the increased number of soldiers at the town’s entrance was due in some way to the presence of “suspicious cloaked individuals”. After a few nervous minutes, during which Luth’s identity was questioned based on his cloaked appearance at the time, the party was permitted entry into town; Auriel, however, remained outside of town so as to meditate in the hope of eventually calling out to an animal that she may ultimately call her companion.

As the rest of the party entered into Castle Town, they noticed that the increase in guard patrols was not limited to the town’s entrance; rather, it was spread throughout the town itself. They chose to move directly into the marketplace, gaining some insights from local authorities as to where they could achieve fair prices when trading weapons. They were subsequently directed to an elderly man named Barland, who took a few more weapons off the party’s hands for more gold.

By mid-afternoon the party chose to head to the Temple of Time, where they sought answers from Durian as to why the town was in such a paranoid state, quickly learning that the sudden appearance of a black cloaked man with long, silver hair in the middle of town was the first event that triggered several other occurrences, a rise in cloaked men wandering the streets at all hours of the day and night that was met with a rise in guards dragging away anyone who sought to shield their appearance in any way for “questioning”. Durian also informed them that a fellow member of their party had recently returned to town and was presently staying at The Drunken Goron. The party immediately set out to the inn, eager to see what had become of the companion who had seemingly abandoned them only days prior in Kakariko Village.

Upon arriving at the inn, two things came to their immediate attention: a make-shift bar tournament involving betting, brawling and drinking was underway, and Voldy (or, as they new him, He Who Must Not Be Named) was standing behind the bar and looking as sullen as ever. After a few drinks and conversations – one of which involved purely hand-gestures, while another involved a hilarious exchange between Kin and the bartender, Balonios, regarding the Kokiri boy’s age and right to drink anything remotely alcoholic – the party decided to rest up for the night so that they could discuss their next course of action on the following day.

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