Legends of Hyrule

Session 34 Summary
Friends or Foes?

The party, with Namoori, stood upon the bridge across Gerudo Valley, taking a few minutes to discuss the impending situation. Namoori made clear that they would be unable to ascertain what side each individual Gerudo was on until they themselves made it clear through conversation or action. Agreeing that they must move cautiously, Namoori, Talir and Rocky the Rockette began to walk across the slightly-unstable bridge, with Albus Severus Potter and Odaviing taking only a few short steps onto the bridge before coming to a complete stop, and Leiutentant Mae Lin waiting back behind the rest of the group on the near side of the valley.

After approaching the Gerudo sentries, Namoori attempted to reason with them that she and her newfound companions were on the side of the Gerudo people, though it quickly came to realisation that the sentries were aligned with Ganondorf’s cause. Talir reacted quickly by engaging the women in combat, prompting the rest of the party to follow suit. Despite several of the group enduring a few small wounds, and Namoori taking a hefty amount of damage, the sentries were successfully dispatched, save for one who managed to escape towards what Namoori identified to be the Gerudo Fortress.

Whilst tending to their wounds, several of the party members entered a nearby tent, which contained an assortment of adventurer’s furnishings, with maps, trophies and an assortment of boxed goods (including food supplies). Hearing a muffled noise coming from a nearby wardrobe, Mei sent her blade piercing into the wooden structure, stabbing a human man who then fell out of it, bound and gagged with rope. After his freshly-cut wound was healed, the man reluctantly revealed that he was a merchant whose fellow troupe members had been taken by the Gerudo and held hostage in the nearby fortress. The party agreed to search for and rescue the man’s companions, directing him to take refuge at Lon Lon Ranch in the meantime.

Moving forward as stealthily as possible, the party soon ventured to the forefront of a small hill that rested before the Gerudo Fortress. They took note of a large gate nearby – one that appeared to lead out into a larger desert region – and found no means of opening it at present. Namoori cautioned them that the Gerudo may very well have laid out a trap for them, and as such the party was successful in spoiling this trap, engaging numerous Gerudo warriors and assassins in combat. The battle proved too much for the Gerudo, and a booming female voice echoed over the fray, demanding a halt to all attacks.

A Gerudo woman clad in golden jewels emerged from the fortress entrance, and began to converse with Talir so as to come to more peaceful terms. As Talir noted that they sought to venture out into the Gerudo Desert, the woman made clear that only those who had passed the Gerudo Trials would be given the privilege of venturing past their borders. She then laid out the terms that should the party succeed in overcoming the trials, they would be permitted to head out into the desert; if they failed, they would surrender themselves and be brought before Ganondorf at once. Talir struck the agreement on behalf of the party, and they were each given a small amount of time to decide which of their group would take on one of the three trials, which Namoori would not take part in given that she had already overcome them before.

Rocky quickly agreed to take on the Test of Body, feeling herself to be more than physically capable of overcoming any bodily task. Talir and Mei felt themselves brave enough to venture into the Test of Heart. Albus and Oda, being the party’s two primary magic users, agreed to enter the Test of Soul. The party was divided accordingly, with each team being led down separate staircases into their respective tests.

View
Session 33 Summary
Reunions Along the Western Road

As the party made its descent down Death Mountain, they each took some time to discuss the road ahead. Despite the growing situation in Hyrule Castle, as well as the uncertainty that presently surrounded Kakariko’s haunted well, they each agreed that it would likely be well-worth investigating Hyrule’s Western region, the Gerudo Desert, especially to confirm the rumours that captured refugees had been taken in that direction by Gerudo soldiers and mercenaries.

Taking little time to stay in Kakariko, only briefly to confirm their intentions with Impa, they moved toward the road heading down into Hyrule Field. As they did so, they paused to note a large, ominous cloud-like substance flying overhead, back towards Kakariko Village, then disappearing over the mountainous horizon. Despite being rather alarmed at the sight of the mysterious entity, the party decided that it would be safe enough to leave un-investigated for the time being, prioritising their journey west.

After a few hours of journeying the party arrived safely at Lon Lon Ranch, greeted instantly by ranch owner Talon Cramhen and shown to the inside of his farmhouse. Once inside, they were reunited with Talir, who recounted [[Session 32.5 Summary | his previous adventure into Castle Town]] and insisted that his place now rested with the people he had saved, whom he currently guarded at the ranch. He also confirmed that Namoori had joined him after she’d been rescued from Hyrule Castle, and she was quickly found and brought to meet with the rest of the group.

Namoori spoke with the party in great detail about their plan, including the status of enemies and potential allies in Gerudo Valley. While it was clear that there would be a significant number of loyal Ganon supporters in the desert region, it was quite possible that there would be a number of rebellious individuals who may yet take the party’s side as Namoori herself had done.

As they spoke with Namoori and Talir, another young woman stepped into the farmhouse, quickly locking eyes with Cyrus von Belradg in a mixture of longing, shock and frustration. She stormed up to him and slapped him in the face, not before taking hold of him in an embrace that quickly confused much of the surrounding party. Through conversation they learned that the woman was, in fact, Cyrus’ lost love Allira Nahla, whom Cyrus was now willing to completely devote himself to. This decision resulted in a compromise within the entire group, as Namoori and Talir would rejoin the party while Cyrus remained with Allira and the rest of the Hylian refugees, promising to protect them as best he could while keeping spirits high with his bardic tunes.

Come next morning, the reformed party set out back towards the West keeping just off the main road to keep unfriendly eyes off them. Despite these efforts, they were eventually set upon by a wandering band of Bokoblins, similar to the ones that Talir previous encountered. A few cuts and bruises later, the creatures were all slain and the group was free to continue their venture, sharply bringing them onto a less green terrain as they wandered into a long, stone cavernous road.

Before long, the party stood before a steep valley, connected by a wooden bridge that stood over a drop that lead into a furious river. On the opposing side stood two Gerudo sentries, who had not yet given sign that they had notice the group’s presence…

View
Session 32.5 Summary
Bravery and Foolishness

As Talir strode out into Hyrule field, it didn’t take long for him to notice the overcast of dangerous looking storm clouds that seemed to be slowly spreading from, and hovering over, Hyrule Castle. As he began to proceed over the stone bridge that connects the road to Kakariko Village with the greater stretch of Hyrule Field, the sounds of hooves and the shrieks of echoes closed in from some distance ahead. Taking rash action, Talir dove into the nearby river, submerging himself as dark shapes eventually began to move on to the bridge. After noting that the creatures were seemingly of Goblin descent, riding upon large boars, Talir floated patiently as the beasts rode off back into Hyrule Field once more, seemingly losing interest in whatever had gathered their attention in this area.

Emerging from the river, Talir journeyed across the field for several hours, soon arriving at the broken gates of Castle Town. Once inside, Talir silenced a few Redeads on the way to the Temple of Time. He met with Durian Vosterku, who had continued to upkeep the temple in the wake of the Gerudo invasion. Talir presented the black box he’d taken from beneath Kakariko’s well, and while Durian could not confirm what was inside it, he urged Talir not to take a chance on doing so, as there was something “rather off” about it. While conversing, Talir also learned that there were still a number of Hylians surviving in Castle Town, and some had been captured and were being kept in Hyrule Castle, either alive or dead. He decided that it would be best to set out and see if any of the people could be located and saved, and bode Durian farewell once more.

Once back in the town, Talir headed towards the Drunken Goron Inn as his first place of search for survivors, he managed to hide from a passing trio of humans, one a red-robed cultist and the other two mere mercenaries. Seizing a moment when the man wandered out on his own, Talir captured and gagged the cultist, demanding that he inform him of where any prisoners would be being kept. Somewhat begrudgingly, the cultist revealed that the jail cells of Hyrule Castle were full of captives, and agreed to lead Talir inside.

Talir, after disguising himself in previously-acquired cultist robes, held his captive in front as the pair walked cautiously into Hryule Castle, quickly descending down a flight of stairs into the dungeons. Aside from a collection of Hylian prisoners, Talir discovered that Namoori was alive and also being held hostage in a cell. Quickly formulating a plan, Talir freed and united with Namoori to combat the now-hostile cultist priest and mercenary guards. The pair then freed around two-dozen captives and led them all through the castle’s sewerage system, escaping back into Hyrule Field.

The escaping Hylians were led swiftly to Lon Lon Ranch, where they were led into the main farmhouse by a jovial Talon Cramhen. It was upon their arrival that the dreaded horns of unseen creatures began to blow in the distance, growing louder each second. Talir opted to defend the ranch entrance while Namoori stayed to defend the people, and now met the same goblin-like creatures from the previous day, now revealed to be a pack of Bokoblins, including one that was far larger than the rest, seemingly their leader.

Unable to scare them off, Talir quickly found himself overwhelmed by the numerous creatures and their boar mounts, and made the rash decision to open the black box. Almost immediately came an explosion of dark energy, knocking back all of the attacking creatures and sending those who had not yet entered the fray scurrying, including the leader. Talir gazed up as a large, shadowy cloud dotted with purple, glowing blots formulated from the energy, and began moving rapidly eastward, towards the mountains and Kakariko Village. He opted not to give chase, instead heading back inside the ranch to attend to the needs of the people and protect them in the absence of a guard force.

View
Session 32 Summary
Evil sleeps no more

Our party ventured deeper into what had now become the Dodongo’s Cavern, finding themselves crawling through a series of passageways that combed the deeper reaches of Death Mountain. Taking time to rest in a room filled with steam, Rocky the Rockette and Odaviing spent the night ravaged with nightmares, fiery walls that surrounded them, whispering evil thoughts, eventually culminating with a pair of red and evil eyes taking shape within the flames. The pair awoke in sweat, unusual for either race, disturbed by the event.

Their travels took them into a deep tunnel, emerging into a small cavern with various lava pools on different sides of the circular room. They found themselves suddenly under attack by Salamanders, seemingly disturbing the creatures’ nesting grounds. After disposing of the hot-headed serpents, the party began searching the room for any clues of where to go next. Rocky happened upon a large chest, containing the Megaton Hammer, which she took as her new prized weapon.

Leiutentant Mae Lin came upon a series of Draconic messages that forebodes the return of Volvagia, a mythical red dragon that was thought dead or sealed away by ancient magic. Fearing that the legendary beast may have indeed returned, the party agreed to bring warning to the Goron tribe once they had departed Dodongo’s cavern.

Heading back upward, the group eventually returned to the cavern’s main chamber from a higher vantage point, taking hint from a nearby stone carving and using explosives on the large stone Dodongo face’s eyes. After doing so, a new pathway was opened via the structure’s mouth, and the party descended back to the floor of the cavern so as to proceed through. They soon came upon a large steel door, heading through and finding themselves in a room populated with naught but bare stone. Moving in to investigate, much of the party was instantly swallowed by a suddenly plummeting floor, sending them crashing into a new chamber, centered with a large pool of lava.

Once the entire party was down there, they quickly found themselves face-to-face with a terrifying creature; the gargantuan King Dodongo. The beast breathed a heavy amount of fire upon them, initially devastating them with its ferocious embers, before devastating them with brute force as it curled and rolled through their ranks. Albus Severus Potter and Oda furiously cast spells at the creature while Cyrus von Belradg, Leiutentant Mae Lin and Rocky provided a more physical presence. The battle was intense, and long, but the party eventually managed to slay the beast, leaving it to melt within the same pool of lava that it would have once called home. As the lava quickly dried and crusted around the dead creature, a large, shining red ruby was discovered amongst the heap, none other than Goron’s Ruby.

Using a combination of wits and explosives, the party found an exit from the chamber; one that thankfully lead to a small opening to the cliff-sides of outer-Death Mountain. Scaling the treacherous heights, they soon returned to Goron City and Darunia, giving him the stone and being officially pardoned of all offenses and mistrusts, and dubbed sworn brothers and sisters of the Goron people.

View
Session 31 Summary
Death, Fire and Magical Unicorns

Ever-cautious of Rocky the Rockette‘s condition, the party moves down Death Mountain towards the Goron Feeding Grounds, soon coming upon the cavern’s entrance, presently obstructed by a large boulder. Albus Severus Potter’s quick-thinking leads to the planting of a large bomb before the boulder, spraying it in shards of smoldering stone in various directions and granting them passage ahead.

Inside the small stretch of tunnel, the party found no means of proceeding forward, finding that where there should have been a passage onward now rests a makeshift stone wall, seemingly melted into place by an unknown source. The group chose to camp before the wall before heading through the next morning, with Rocky taking first watch and listening to the bizarre sounds of stone being crushed from somewhere past the makeshift wall. After Amara took her watch, she heard the sounds of movement coming from outside the cavern entrance. Heading out to investigate, she was ambushed by a cultist assassin and struck with a mortal blow. The party rallied to support her, dispatching the foes and finding a Gerudo Assassin among them. After the fray, the party (for the most part, with Albus choosing only to loot the surrounding bodies) mourned Amara’s death and headed back inside the tunnel entrance.

Making use of the explosives yet again, Albus constructed a hole in the makeshift wall, creating a crawlspace that was just wide enough for each member of the party to venture through. Once inside, they entered into a much larger cavern, populated with various pits of fire and lava, a gargantuan constructed stone creature’s head at the far side of the chamber, and various lizard-like creatures that took notice of them and began to advance.

As the party fought against the fire-breathing Dodongos, a Dragonborn came sprinting out of a nearby passage, quickly reasoned that she wasn’t a threat to the group as long as they helped her dispatch the creatures. During the fray, Leiutentant Mae Lin was torched into unconsciousness by one of the Dodongos, with Cyrus von Belradg coming to her aid. Meanwhile, the Dragonborn Sorcerer Odaviing supported Rocky and Albus in fighting off more of the creatures, accidentally summoning a Unicorn in the process, which Albus mounted for the remainder of the fray.

After defeating the beasts, the party become properly acquainted with their new companion, whom they nicknamed Oda, from whom they learned that several Dragonborns had been summoned by red priests to locate an “important red gem” for “a greater purpose”, though she had been severely mistreated and now sought to escape from the place. In exchange for protection, Oda agreed to join the party in locating the gem for the Goron tribe, and may even opt to journey with them afterward.

View
Session 30 Summary
A Warm Unwelcome

Agreeing that there were matters directly relating to the Goron tribe that required their attention, and discovering through magical means that The Magical Scrolls had been taken in that direction, our party began their venture up Death Mountain, where they came upon a large force of The Followers of the Flame. The cultists were quickly defeated, and the scrolls were reclaimed. The group then entered into Goron City, where it became quickly apparent that the presence of a Goron within their party would not strengthen their chances of moving through the city on positive terms. Despite this, Rocky the Rockette insisted that she could take them to her tribe’s leader, described as “Big Brother”, in order to better-establish them as allies.

Upon entering the Big Brother’s chamber, the party met the leader himself, Darunia, who noted that his people were living in a rather dire situation. His people had lost access to the Goron Feeding Grounds, and it was a strong possibility that an old infestation of creatures had respawned within the cavern. Though Cyrus von Belradg aimed to inquire about his old tutor, Micheletto, Darunia promised to speak more about the bard at a later time.

Though it was instructed at this time that only Rocky should speak with Darunia, Amara attempted to sneak in and listen to the discussion, getting caught in the process. Outraged, Darunia threated to have the entire party banished or killed; were it not for Rocky and Cyrus reasoning with the Goron Big Brother, either choice was a strong possibility. Eventually, it was agreed that the party would reopen the Goron Feeding Grounds and destroy any infestation that had spawned within it. They were also instructed to return with a large red gem that had been lost within it – a gem that Rocky knew (and Cyrus suspected) to be the sacred stone known as the Goron’s Ruby – within three days.

While in Goron City, Rocky took Cyrus to her family home, where the pair were greeted by her father, Raxis Goro. After a short conversation, and a promise to return before leaving Death Mountain, the pair moved to rejoin the party so that they may all descend to the cavern entrance.

Upon exciting the city, Rocky suddenly collapses to the ground, her head ringing with pain. An eerie voices creeps into her mind, whispering the sinister words “welcome home”

View
Session 29 Summary (March 6)
Fresh Air and Fresh Faces

Not wishing for these horrific underground catacombs to become her tomb, Rocky sought to burst through the brick wall before her and provide both herself and her companions a means of escape. With one mighty thud, the Goron Barbarian used her brute force as she rolled directly into the wall, causing it to collapse almost entirely. Rocky, Talir, Amara and Impa then began the short journey through the tunnel ahead, soon arriving at the entrance used by Amara and Impa only an hour or so earlier. The small group ascended the rope and emerged into the Kakariko Graveyard more, soaking in the fresh air and mild warmth of what sunlight remained before the impending dusk. They each took a few moments to recuperate and view their surroundings before heading back down the path out of the Graveyard and towards Kakariko Village.

Back beneath the well at a slightly-earlier time, Albus, Mei, Lao and Xiao began to feel a unusual and alarming trebling all around them. They unanimously agreed that this was a sign of a major disturbance, and that their departure from the place should no longer be prolonged. While the two brothers gathered what belongings they could, along with the bodies of Kin and Shadow, Mei helped Albus to his feet and provided him with all of his original belongings. As Albus quickly prepared himself for the journey out of this dark place, his thoughts called back to a short time ago, to the moment when Amara made the bold decision to render her fellow party members helpless, strip them of their prized scrolls and leave them trapped beneath Kakariko’s well.

Back on the surface, Amara wandered to the road near the Death Mountain trail, arriving at a pre-scheduled meeting point at which she would trade The Magical Scrolls for a large sum of gold. A child greeted her, and took the scrolls while providing a heavy sack of what was presumably gold, eventually discovered to be mostly stones. Furious, Amara stormed back down to the village, heading into Impa’s home for a quiet drink to help calm herself.

At this stage, Talir chose to bid the party farewell as he opted to head out into Hyrule in search of his daughter, beginning with a dangerous journey back into enemy-controlled Castle Town. When returning to Impa’s home, Rocky became acquainted with the bard Cyrus von Belradg, who offered his services in exchange for the party aiding him in discovering the location of his lost love, Allira Nahla, as well as his former master Micheletto.

The group fought through a brief ghostly encounter before emerging from the open grave in Kakariko Graveyard, with Lao and Xiao taking the bodies of Kin and Shadow with them on their journey home while Albus and Mei headed into the village in search of Amara and the rest of the party. Their search brought them to Impa’s home, where Amara chose to flee into a nearby store. She is pursued by the party, even attempting to fire at them with her bow, before agreeing to parlay back at their room. A heated discussion ensues, before the party begrudgingly agrees to continue working together, particularly so as to retrieve the The Magical Scrolls.

View
Session 28 Summary (27/2)
Ghosts, Ghouls and Generally Bad Things

A startling tremor shakes a young group from their work. Despite the importance of their study within the central chamber, it was the first time that any of them had felt such a disturbance within the underground sanctum. Leiutentant Mei Lin took charge of the situation, instructing her companions, the brothers Lao and Xiao, to follow closely as they begin investigating the cause of the disturbance.

After searching for just under half an hour, the three came upon a previously unchecked door that had seemingly been blasted off its hinges. Curious, they headed up the staircase inside and came upon three bodies sprawled out before a long crypt chamber. Although the body of a young child in green (Kin) and a dark wolf (Shadow) were undoubtedly killed as the result of some sort of melee situation, as denoted by the severe bruising and open gashes on their bodies, it appeared that the hooded man furthest from the staircase was still drawing shallow breaths, prompting Mei to immediately begin administering him with a healing spell.

As Albus had slowly begun to regain consciousness as the mysterious trio entered the room, it took several minutes for him to regain his bearings, even after feeling the warmth of a healing spell begin pulsing through him. He confirmed to one of them that he may be able to walk, but struggled mightily to do so. As he was helped to his feet, Albus noted that one of the three strangers had slung both Kin and Shadow over their back, neither of whom had a flicker of life showing from their forms. Mei, Lao and Xiao quickly, yet quietly moved out of the crypt and back into the main hallway, navigating along a thin, stone path that ran snugly beside the trickling river of acid until they came upon a plank that they had previously set up as a means of crossing the vile trench. Once across, they made their way back inside the dark central chamber from which they first departed just over half an hour beforehand, with Lao setting Albus down in a corner littered with several supplies as Xiao laid the bodies of the Kokiri and wolf on a workbench opposite them.

Now settled into the large room, which appeared to be adorned with several shackles upon the walls, along with various torture apparatuses that were littered across various benches and tables, Albus’ concern for his newfound situation grew immensely. Doing little to ease the wizard’s concern, Mei instead concentrated her efforts on questioning Albus’ reasoning for being present in the sanctum beneath the well. At the same time, Mei revealed very little about her own purpose in being down there, though insisting that she and her companions would depart the place come morning, and that they’d be willing to take Albus with them to the surface. Shortly after, she took a few moments to speak with Lao and Xiao, informing them that the bodies of the green-clothed boy and wolf should be taken by the two brothers back to their homeland – to the far east of Hyrule – while Mei would stay behind and continue investigating the vile cult that had ravaged their people, and who appeared to have first emerged from Hyrule.

In a separate time, Rocky and Talir now stood before a partially open steel door, staring into a room that is completely drenched in darkness. The pair took but a few simple steps inside as the darkness dispelled, revealing a natural cave-like chamber that held four long, pale-white humanoid-ish arms protruding from the floor in an evenly spread square manner, each separated by around 15 feet of room. Despite having some immediate second thoughts about entering the room, Rocky turned around and found that the door entering the room had completely disappeared, replaced only by more solid wall. As she began working towards thrashing her way through the wall, hoping to rediscover the doorway out, Talir was met by a large monstrosity emerging from the earth in between all of the arms.

The creature, a Dead Hand, appeared to be somewhat humanoid, save for the deathly pale, sagging skin that was littered with red blotches all over. Its neck was extended at least two feet up in the air, and it was slowly advancing towards the Zora, with its feet completely covered by the mass of its body. Though Talir appeared to do well in keeping the creature at bay, Rocky hadn’t the opportunity to finish breaking through the wall before the Dead Hand was upon the both of them. After a minute’s worth of direct melee combat, the creature burrowed deep into the ground, gifting the pair of adventurers the chance to come up with a wiser plan of attack. Speaking through action, they immediately separated to different corners of the room; as Rocky did so, she was swiped at by one of the protruding hands, barely avoiding being grappled.

Once in their respective corners, the Dead Hand emerged directly in front of Rocky, almost taking a huge bite out of her in the process. Dodging a few blows, along with the snapping of sharp teeth from the creature’s overly-extended jaw, Rocky unleashed a fearsome counterattack as Talir moved quickly to flank it. After another minute or so, the creature fell to a final, mighty blow by Rocky, crashing hard into the earth as the four hands also began to drop to the floor, one by one.

Not wishing to take any chances whatsoever, Rocky set about dismembering not only the creature itself, but the arms as well. At the same time, Talir set about investigating the room further, coming at last upon a small black pillar (standing only about 6 feet high) that seemed to be somewhat wedged into the ground on the opposite side of the room from where the entrance once was. Upon this pillar sat a small black wooden box, completely unlabeled, held shut only by a single latch. Noticing that there were roughly one inch wide gaps between the pillar and the ground, both Rocky and Talir thought better than to simply take the box off the unnatural construct, nor did they trust opening it at this stage. As such, they opted to have Rocky fire and arrow at it from a distance, knocking it off the pillar quickly and leaving just enough time for Talir to catch it mid-air. While this delivered the black box safely in their possession, it also appeared to trigger a mild earthquake as the pillar began to descend slowly down into the ground. Looking back towards the opposite side of the room, the pair noticed that the doorway out had finally re-appeared, granting them an opportunity to escape. Despite hearing the echoed voices of the ReDeads once more, they moved posthaste towards the door.

At an earlier time, Amara and Impa began their journey through the dark tunnel, eventually taking notice of a variety of red Sheikah symbols that appeared to be freshly-painted on the walls around them; despite her immense knowledge of Sheikah lore, even Impa didn’t appear to know all that much about them. As they continued to walk through the tunnel, they soon came upon a stone brick wall with a small indented space in the center, leaving room for a visible switch. Seeing little reason to avoid pushing further ahead, Amara pulled the lever, revealing a passage ahead that was only barely lit by a flickering blue light.

Just barely inside the next room, both Impa and Amara spotted a dangling lantern. Completely untrusting, Amara let fly with an arrow once they were both inside and on the opposite side of the room, immediately causing the object to swing somewhat wildly in mid-air. Within moments, the image of a ghostly figure draped in a purple cloak appeared before them, with bright orange eyes piercing them with its gaze behind its hood. The creature, a Poe, attacked them with its lantern, dealing some significant fire damage to Impa in the process. Amara proved rather successful in counterattack against the Poe, however, and ultimately forced the ethereal creature to flee down a nearby corridor.

After taking a few moments to recover, both Amara and Impa decided to continue moving past a severely broken metal door and down a dark, cold hallway. It didn’t take long for the echoed groans of ReDeads to catch their ears, and only just as a startling earthquake made its presence felt beneath their feet. As they pushed further on, they came upon five ReDeads who seemed to be advancing upon a pair of individuals at the end of the hallway, though the natural darkness made it rather difficult to determine just who it was that was n danger. Nevertheless, a battle ensued and saw the creatures cast down, leaving room for Amara and Impa to reunite with Rocky and Talir at long last.

Not wishing to delay their escape, the four proceeded immediately back to the exit, coming to discover that the brick wall had once again closed up, providing seemingly no opportunity to escape…

View
Session 27 Summary (20/2)
At Death's Door

Staring into the mostly dark room before them, Rocky and Talir gazed upward at a single lantern that dangled mysteriously just above the inside of the room, not far from the opening in which they now stood. Choosing to avoid interacting with it, the pair instead opted to investigate the room in further detail, noting that there was a clear opening to their right – through which Talir detected the presence of several undead creatures – as well as a metal door directly ahead of them. Rocky saw fit to take the option that led away from the clear dangers of the right passage, and so rolled fiercely into the metal door ahead of them, breaking it entirely off its hinges.

Stepping over the smashed door, the pair now found themselves standing no longer on a stone surface, but rather on damp, natural earth. While moving through this new tunnel, they discovered various carvings on a nearby stone wall, which seemed to depict groups of both the living and the undead that had two very large, demonic-looking hands looming over each group. Not able to find a connection between the carvings and anything else that they’d previously seen, heard or read about, the pair continued down the passage, eventually coming across yet another metal door. Using his magic once more, Talir sensed that a large, undead presence was lurking in the next room. They also noticed through a small opening near the top of the door that the room itself was cloaked in an unnatural darkness. While originally unconvinced that entering the room would be a good idea, the echoing sounds of ReDead approaching from the tunnel behind them served as a motivator for them to proceed inside.

Back on the surface, Amara took time to speak to Impa, informing her that both Albus and Kin had “gone crazy” and “turned on her”, prompting her to escape them. Convinced that Amara had told the truth, Impa began rounding up several able-bodied men to assist with a retrieval mission while Amara slipped away to meet up with her contact, so she could then exchange the scrolls for the gold she was owed. At a location closer to the Death Mountain trail, Amara was met by a small boy, who promptly exchanged a pouch that presumably contained gold pieces for the scrolls. It was only after the boy left that she discovered that the pouch held only 10 gold pieces, and that stones had been used to add more weight to it. Feeling rather annoyed, Amara thought it best to rejoin Impa in her venture back down the well to, at the very least, keep up the appearance that she had been the victim in the previous encounter.

Once Amara and Impa had reached the bottom of the well, they discovered that the brick wall that Amara had moved through earlier had, in fact, sealed itself completely shut. Opting not to use explosives to breach the wall for the time being, Impa suggested that they seek an alternative route through the graveyard; a route that was only rumoured to have ever existed. They soon found that the graveyard was not entirely free of activity, as DampĂ© the gravekeeper had begun attempting to re-fill the plot that had previous been opened by Rocky and Talir, although the old man was quite unaware of exactly who or what had caused the grave to open up. He did, however, put it down to graverobbers, who had clearly used a rope to descend down into the “unusually-large grave”. Using this rope as a means of following the two party members, Amara and Impa headed down into the darkness, hoping to catch up to them before any danger could befall them.

In the meantime, Albus, Kin and Shadow began their ever-cautious walk through a small tunnel, emerging out into a much larger chamber that seemed as ancient as it did creepy. While the chamber curved in two separate directions around a large, walled-off room in the centre, each path was accompanied by a small trench, in which ever-so-slowly flowed a river of a green, steaming liquid. It took very little investigating on Albus’ part to determine that the liquid was a very strong acidic substance. Steering clear of the liquid, the trio veered to the left, heading along a narrow path that quickly led to a steel door. Taking care to check for traps, they took notice of a wire that appeared to weakly connect the door to the frame, clearly in place to detect and respond to the door opening. After taking some time to consider their options, Kin opted to send a fireball blazing towards the door, triggering whatever contraption was connected to it and culminating in a far larger explosion. With the passage ahead clear, and with the sounds of beating wings from a nearby passage echoing louder and louder with each passing second, the trio headed quickly inside, immediately ascending a stone staircase.

At the top of the stairs, the adventurers found themselves set before a dark crypt, with around a dozen coffins neatly placed in two rows leading up to the end of the narrow room. While both Albus and Kin took notice of a chest resting on the far side of the room, Albus took a particular interest in it, insisting that they make an effort to claim whatever rested inside of it; his logic being that “no one would have trapped that door for no reason”. Though Kin insisted that the wizard take care to avoid any traps, Albus showed little care for anything too far from the staircase. In moving so hastily, Albus appeared to disturb whatever may have been resting in two of the coffins at the time, as two mummified creatures, Gibdos, emerged from them and began advancing towards him.

Though the two magical allies held themselves fairly well for some time, the odds soon tipped against their favour as a second pair of Gibdos emerged from another set of coffins further down the room, one of which held a large greatsword in its undead hands. After incurring a cursed swipe from one of the creatures, Albus succumbed to the difficulty of the situation before him, collapsing into unconsciousness. Regrettably, this left Kin and Shadow to defend themselves, culminating in the death of the Kokiri and his wolf companion. With Albus’ fate left in unknown hands, only time would tell if he would ever awaken and escape from the nightmarish sanctum.

View
Session 26 Summary (6/2)
The Nightmares are Real

While most of the party members slept rather soundly that night, it wasn’t entirely uneventful for some. Kin tossed and turned throughout the long hours, seeing haunting visions of disturbing, shadowy creatures crawling forth from Kakariko’s well. In a separate room, Costanza prepared her travelling gear, wrote a heartfelt goodbye to her lover and former adventuring companions, and set forth into the night, determined to return to her kind.

Though most of the party seemed confused by Costanza’s sudden departure, Rocky felt little more than enraged at the notion that her greatest ally and partner in life had abandoned her. After listening to Kin’s less-than-vivid descriptions of the nightmares that he experienced during the previous night, the party collectively thought it best to investigate a two possible sources of the evil that seemed to be lurking within the village; namely, the well and the local graveyard. They decided to have Albus, Amara and Kin investigate beneath the well, allowing Rocky and Talir to check out the graveyard.

Once at the bottom of the well, it quicly became apparent to the trio (plus Shadow, of course), that they were now entering a more elaborate dungeon of sorts. Proceeding down a dark, cold, yet smoothed-out tunnel, they came upon a brick wall with a single stone tablet imprinted in the center of it, which read: “Things are not always as they appear.” Interpreting this as a sign of an illusion present before them, the small group proceeded to walk directly through the seemingly-physical brick wall, emerging into a new, small room that led into a much larger chamber up ahead, from which a green glow could be seen.

Before having the chance to advance further, Amara saw her opportunity to follow through on her contractual obligation to take the magical scrolls from the party’s possession. To do so, she threw down a magical brew that blinded both Albus and Shadow, then casted Tasha’s Hideous Laughter on Kin, leaving him in hysterics as she snatched the scrolls from Albus’ grasp and proceeded back through the brick wall, soon returning to the Village’s surface.

Once free of their magical hindrances, Albus and Kin both found themselves unremarkebly enraged, and saw fit to do whatever was necessary to recover the scrolls from Amara, who had undoubtedly been the one who had assailed them with spells and trickery to take the magical items from them. When attempted to head back through the brick wall from whence they’d came in, they discovered that the wall had somehow become solid and, in fact, rather immovable. Finding no alternative plan, they decided that it was in their best interests to push through the dungeon that now lay before them, bearing hope that they may find a different way of escaping the dreaded place and seek out Amara before she had a chance to flee too far.

In the meantime, both Rocky and Talir crept their way through the graveyard, bypassing an old shack and several uninteresting plots and tombstones before coming upon a large, well-kept memorial on the far side of the path from the village. The memorial noted that this particular plot was the resting place of an old solider of the Hylian Guard, Torgaz Cyrol, who was noted for his “immense bravery” in an old civil war. Talir took particular notice of a small plaque on the ground nearby, which bore a striking resemblance to one that sat before the entrance to Zora’s Domain. Taking a chance on it having a similar magical reaction to a particular song, Talir whistled the very tune that would normally be used to open passage to the Domain, which now caused a very severe shake in the earth beneath their feet. This quake ultimately caused much of the dirt in front of the memorial stone to crumble down into a cavern below, which both Rocky and Talir decided it would be worthwhile exploring. Fashioning a hemp rope to the stone, the pair descended down, finding themselves at the beginning of a rather lengthy tunnel.

As they moved through the tunnel, both of them took notice of various red symbols having been drawn on to the walls around them. What was most striking about these symbols wasn’t even the fact that they depicted the Sheikah logo, but that they seemed to have been drawn in fresh blood. Coming at last to the end of the tunnel, they pulled away a skull that had been planted in the center of the stone before them, revealing a large lever. At the same time, Talir determined through his magic that an undead presence lurked behind the wall, and so they both prepared for an imminent battle as Rocky pulled back the lever, watching the wall slowly open up to reveal a new room to explore.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.